bool:IsPlayerInWater(playerid)
bool:IsPlayerDucked(playerid)
bool:IsPlayerAim(playerid)
bool:IsPlayerStand(playerid)
bool:IsPlayerDuckedMove(playerid)
Evo najvise mi se svidaju ove funkcije iako sam ja i na 0.3a napravio ovu prvu funkciju IsPlayerInWater ali mi je bila zbugana jer je more uvjek na Z poziciji i tako sam provjeravao dali je u vodi ili ne...Takoder ima jos jedna novost a to je
OnPlayerDamaged(playerid, bodypart)
To je seif radio i na 0.3a detekciju tjela...Jako korisnih novih funkcija sve mi se vise svida a ove funkcije ovdje ce pojednostaviti stvari za pocetnike...
KOD
#define armL 0
#define armR 1
#define legL 2
#define legR 3
#define stomach 4
#define gravity 5
stock IsPlayerInWater(playerid)
{
new animlib[32],tmp[32];
GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,tmp,32);
if( !strcmp(animlib, "SWIM") && !IsPlayerInAnyVehicle(playerid) ) return true;
return false;
}
stock IsPlayerDucked(playerid)
{
if(GetPlayerSpecialAction(playerid)==SPECIAL_ACTION_DUCK) return true;
return false;
}
stock IsPlayerAim(playerid)
{
new animname[32];
GetAnimationName(GetPlayerAnimationIndex(playerid),animname,32,animname,32);
if( strfind(animname,"GUN_STAND",true) != -1 ) return true;
else if( strfind(animname,"COLT45_FIRE",true) != -1 ) return true;
return false;
}
stock IsPlayerStand(playerid)
{
new animname[32];
GetAnimationName(GetPlayerAnimationIndex(playerid),animname,32,animname,32);
if( strfind(animname,"IDLE_STANCE",true) != -1 ) return true;
return false;
}
stock IsPlayerDuckedMove(playerid)
{
new animname[32];
GetAnimationName(GetPlayerAnimationIndex(playerid),animname,32,animname,32);
if( strfind(animname,"GUNCROUCHFWD",true) != -1 ) return true;
return false;
}
public OnPlayerUpdate(playerid)
{
if(GetPlayerAnimationIndex(playerid))
{
new animname[32],animlib[32];
GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32);
new bodypart=-1;
if(strfind(animname,"DAM_armL",true)!=-1) bodypart=armL;
else if(strfind(animname,"DAM_armR",true)!=-1) bodypart=armR;
else if(strfind(animname,"DAM_LegL",true)!=-1) bodypart=legL;
else if(strfind(animname,"DAM_LegR",true)!=-1) bodypart=legR;
else if(strfind(animname,"DAM_stomach",true)!=-1) bodypart=stomach;
else if(strfind(animlib,"DAM_JUMP",true)!=-1) bodypart=gravity;
if(bodypart!=-1) OnPlayerDamaged(playerid, bodypart);
}
return 1;
}
forward OnPlayerDamaged(playerid, bodypart);
public OnPlayerDamaged(playerid, bodypart)
{
if(bodypart == armL) print("OH MY ARM");
return 1;
}
Napravio: ZaR
Objavio: Ja
ORG. tema: http://forum.sa-mp.com/showthread.php?t=167865 (http://forum.sa-mp.com/showthread.php?t=167865)