tmpobjid = CreateDynamicObject(6910,1781.400,-1758.200,17.299,0.000,0.000,0.000,-1,-1,-1,300.000,300.000); tmpobjid = CreateDynamicObject(1676,1776.099,-1752.800,14.199,0.000,0.000,0.000,-1,-1,-1,300.000,300.000); tmpobjid = CreateDynamicObject(1676,1781.099,-1752.800,14.199,0.000,0.000,0.000,-1,-1,-1,300.000,300.000); tmpobjid = CreateDynamicObject(1676,1786.300,-1752.800,14.199,0.000,0.000,0.000,-1,-1,-1,300.000,300.000); tmpobjid = CreateDynamicObject(1676,1786.699,-1763.500,14.199,0.000,0.000,0.000,-1,-1,-1,300.000,300.000); Neke slike/video za lakse dobivanje pomoci(neobavezno): http://imgur.com/a/Qixl8 |
Citat: Bašovski poslato Maj 02, 2017, 10:39:57 PRE PODNELol, pa kod mu je uredu.
Imas visak argumenata. Zamjeni CDO sa CreateDynamicObjectEx
CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0);
Citat: Bašovski poslato Maj 02, 2017, 10:39:57 PRE PODNE
Imas visak argumenata. Zamjeni CDO sa CreateDynamicObjectEx
Citat: Bašovski poslato Maj 02, 2017, 22:15:47 POSLE PODNENe piši ništa više, dosta si rekao. (pojma nemaš)
Nek izbaci sve osim xyz i rx, ry, rz i radit ce mu normalno.