Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: black_dota poslato Jul 31, 2010, 14:01:12 POSLE PODNE

Naslov: Organizacije
Poruka od: black_dota poslato Jul 31, 2010, 14:01:12 POSLE PODNE
E ovako ja pravim neki DM gamemode i pratio sam one tutove sa samp wiki i odavde i sve lepo radi.E sada ja sam ubacivao neke komande i ubacivao jos neke org pod ono gTeam znate vec i ja sada imam GS Ballase i  Los Aztecas.E ovo je problem. Ja uzemm 2 skin od GS i chat mi bude od njega roze boje tj a trebao bi biti zelene a ako uzemm 3 skin on bude plave boje a treba biti zeleni.E sada kako ja da namestim da mi bude za prva 3 skina ime dok pricaju zelene boje za sledeca 3 roze i zadnja 3 plave evo koda:
//Dota's DM

#include <a_samp>
#include <a_objects>
#include <Streamer>

#define TEAM_GROVE 1
#define TEAM_BALLA 2
#define TEAM_AZTECA 3
#define TEAM_GROVE_COLOR 0x00FF00AA // Svetlo Zelena (u RGB formatu)
#define TEAM_BALLA_COLOR 0xFF00FFAA // Svetlo Ljubicasta
#define TEAM_AZTECA_COLOR 0x00FFFAFF // Svetlo Plava
#define COLOR_WHITE 0xFEFEFEFF


new GSKapija1;
new GSKapija2;
new gTeam[MAX_PLAYERS];

forward GSZatvori1();
forward GSZatvori2();

main()
{
print("\n----------------------------------");
print(" Death Match by Black Dota");
print("----------------------------------\n");
}

public OnGameModeInit()
{
DisableInteriorEnterExits();
SetGameModeText("Dota's DM");
AddPlayerClass(105, 2494.3167,-1685.0479,13.5111,14.4912, 5, 0, 22, 100, 32, 150);
AddPlayerClass(106, 2494.3167,-1685.0479,13.5111,14.4912, 5, 0, 22, 100, 32, 150);
AddPlayerClass(107, 2494.3167,-1685.0479,13.5111,14.4912, 5, 0, 22, 100, 32, 150);
AddPlayerClass(102, 2147.6904,-1484.8607,26.6241,88.0785, 5, 0, 22, 100, 32, 150);
AddPlayerClass(103, 2147.6904,-1484.8607,26.6241,88.0785, 5, 0, 22, 100, 32, 150);
AddPlayerClass(104, 2147.6904,-1484.8607,26.6241,88.0785, 5, 0, 22, 100, 32, 150);
AddPlayerClass(114, 1753.6218,-1894.3931,13.5571,273.8869, 5, 0, 22, 100, 32, 150);
AddPlayerClass(115, 1753.6218,-1894.3931,13.5571,273.8869, 5, 0, 22, 100, 32, 150);
AddPlayerClass(116, 1753.6218,-1894.3931,13.5571,273.8869, 5, 0, 22, 100, 32, 150);
SetGameModeText("Dota's DM");
AddPlayerClass(105, 1958.3783, 1343.1572, 15.3746, 269.1425, 5, 0, 22, 100, 32, 150);
AddPlayerClass(106, 1958.3783, 1343.1572, 15.3746, 269.1425, 5, 0, 22, 100, 32, 150);
AddPlayerClass(107, 1958.3783, 1343.1572, 15.3746, 269.1425, 5, 0, 22, 100, 32, 150);
AddPlayerClass(102, 1958.3783, 1343.1572, 15.3746, 269.1425, 5, 0, 22, 100, 32, 150);
AddPlayerClass(103, 1958.3783, 1343.1572, 15.3746, 269.1425, 5, 0, 22, 100, 32, 150);
AddPlayerClass(104, 1958.3783, 1343.1572, 15.3746, 269.1425, 5, 0, 22, 100, 32, 150);
AddStaticVehicleEx(492,2499.89794922,-1685.26562500,13.12575531,294.00000000,16,1,15); //Greenwood GS
AddStaticVehicleEx(492,2508.53027344,-1678.87609863,13.24687767,325.99963379,16,1,15); //Greenwood GS
AddStaticVehicleEx(492,2489.90380859,-1686.25903320,13.16074085,269.99963379,16,1,15); //Greenwood GS
AddStaticVehicleEx(492,2511.69140625,-1669.99975586,13.13621044,349.99731445,16,1,15); //Greenwood GS
AddStaticVehicleEx(492,2510.09838867,-1660.80871582,13.24375343,33.99694824,16,1,15); //Greenwood GS
AddStaticVehicleEx(492,2502.54028320,-1653.99365234,13.28663731,57.99169922,16,1,15); //Greenwood GS
AddStaticVehicleEx(492,2493.11254883,-1651.90380859,13.07582855,87.99133301,16,1,15); //Greenwood GS
AddStaticVehicleEx(492,2484.87524414,-1651.60607910,13.12026882,87.98950195,16,1,15); //Greenwood GS
GSKapija1 = CreateObject(2933,2480.68676758,-1688.17016602,14.23200989,0.00000000,0.00000000,355.25000000); //object(pol_comp_gate) (1) GS
CreateObject(974,2476.37036133,-1684.57629395,15.20279408,0.00000000,0.00000000,268.00000000); //object(tall_fence) (1) GS
CreateObject(974,2476.67089844,-1677.98706055,15.11619949,0.00000000,0.00000000,267.99499512); //object(tall_fence) (2) GS
CreateObject(974,2476.88769531,-1671.40148926,15.11725998,0.00000000,0.00000000,267.99499512); //object(tall_fence) (3) GS
GSKapija2 = CreateObject(2933,2477.08496094,-1663.79150391,14.04633617,0.00000000,0.00000000,267.75000000); //object(pol_comp_gate) (2) GS
CreateObject(974,2477.30737305,-1656.09826660,15.09491920,0.00000000,0.00000000,267.99499512); //object(tall_fence) (4) GS
CreateObject(974,2477.54858398,-1649.48339844,15.25368309,0.00000000,0.00000000,267.99499512); //object(tall_fence) (5) GS
CreateObject(2991,2518.70043945,-1672.58776855,13.91085148,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (1) GS
CreateObject(2991,2518.62988281,-1674.64575195,13.97424221,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (2) GS
CreateObject(2062,2520.18359375,-1672.09216309,15.10954285,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (1) GS
CreateObject(2062,2519.20996094,-1672.07409668,15.10954285,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (2) GS
CreateObject(2062,2518.23876953,-1672.10595703,15.10954285,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (3) GS
CreateObject(2062,2517.19921875,-1672.08142090,15.10954285,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (4) GS
CreateObject(2062,2520.10913086,-1675.20031738,15.17293358,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (5) GS
CreateObject(2062,2519.09838867,-1675.18151855,15.17293358,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (6) GS
CreateObject(2062,2518.09692383,-1675.18676758,15.17293358,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (7) GS
CreateObject(2062,2517.07666016,-1675.14318848,15.17293358,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (8) GS
CreateObject(2062,2520.23779297,-1673.08459473,15.10954285,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (9) GS
CreateObject(2062,2520.17895508,-1674.22570801,15.17293358,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (10) GS
CreateObject(2062,2516.19287109,-1675.24023438,13.48664284,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (12) GS
CreateObject(2062,2520.37817383,-1677.57275391,14.30846882,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (13) GS
CreateObject(931,2518.00097656,-1670.63635254,14.20492935,0.00000000,0.00000000,0.00000000); //object(rack3) (1) GS
CreateObject(931,2517.98388672,-1668.89562988,14.26996422,0.00000000,0.00000000,0.00000000); //object(rack3) (2) GS
CreateObject(931,2517.83129883,-1676.57470703,14.33067131,0.00000000,0.00000000,0.00000000); //object(rack3) (3) GS
CreateObject(1362,2516.26123047,-1668.33544922,13.42504120,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1) GS
CreateObject(1362,2517.39965820,-1668.52673340,15.93924332,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (2) GS
CreateObject(2062,2516.32055664,-1671.93457031,13.42994976,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (14) GS
CreateObject(1362,2516.24536133,-1669.29980469,13.43292999,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (3) GS
CreateObject(1431,2514.69580078,-1675.14978027,13.24224472,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (1) GS
CreateObject(1431,2514.71704102,-1671.79187012,13.15456581,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (2) GS
CreateObject(1431,2514.68920898,-1672.58691406,13.17463303,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (3) GS
CreateObject(1431,2516.28930664,-1676.75341797,13.56203365,0.00000000,0.00000000,268.00000000); //object(dyn_box_pile) (4) GS
CreateObject(3633,2515.03784180,-1676.83190918,13.28686810,0.00000000,0.00000000,0.00000000); //object(imoildrum4_las) (1) GS
CreateObject(3577,2517.92773438,-1666.08984375,13.95183563,0.00000000,0.00000000,0.00000000); //object(dockcrates1_la) (1) GS

return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783,1343.1572,15.3746);
SetPlayerCameraPos(playerid, 1952.4663,1343.2915,15.3746);
SetPlayerCameraLookAt(playerid, 1952.4663,1343.2915,15.3746);
SetPlayerTeamFromClass(playerid, classid);
return 1;
}

public OnPlayerConnect(playerid)
{
    new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), "%s se spojio na server.", pname);
    SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new pname[MAX_PLAYER_NAME], string[39 + MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname));
    switch(reason)
    {
        case 0: format(string, sizeof(string), "%s je otisao sa servera. (Izgubljena konekcija)", pname);
        case 1: format(string, sizeof(string), "%s je otisao sa servera. (Odlazi)", pname);
        case 2: format(string, sizeof(string), "%s je otisao sa servera. (Kickovan)", pname);
    }
    SendClientMessageToAll(0xAAAAAAAA, string);
    return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/Help", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,TEAM_GROVE_COLOR,"Ako si Grove kucaj /Grove !");
SendClientMessage(playerid,TEAM_BALLA_COLOR,"Ako si Ballas kucaj /Ballas !");
SendClientMessage(playerid,COLOR_WHITE,"Za ostale komande kucaj: /cmds !");
SendClientMessage(playerid,COLOR_WHITE,"Da pogledas pravila kucaj /Rules!");
return 1;
}
if (strcmp("/H", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,TEAM_GROVE_COLOR,"Ako si Grove kucaj /Grove !");
SendClientMessage(playerid,TEAM_BALLA_COLOR,"Ako si Ballas kucaj /Ballas !");
SendClientMessage(playerid,COLOR_WHITE,"Za ostale komande kucaj: /cmds !");
SendClientMessage(playerid,COLOR_WHITE,"Da pogledas pravila kucaj /Rules!");
return 1;
}
if (strcmp("/CMDS", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_WHITE,"Komande:/GrovE i /GE = Prikazuju sve vezano za Grove!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/BallaS i /BS = Prikazuju sve vezano za Ballase!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/OpremE i /OE = Prikazuju sve Opreme koje se mogu uzeti!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/MoneY i /MY = Dodaju odredjenu kolicinu novca!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/Heal i /HP = Dopunjuju health!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/ArmoR i /AR = Stavljaju armor na igraca!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/OstalO i /OO = Prikazuju ostale komande!");
return 1;
}
if (strcmp("/GrovE",cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_WHITE,"Komande:/GOprema i /GO daju clanu Grovea opremu od G!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/GreenWood i /GW daju clanu Grovea auto Greenwood!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/GSkin i /GS daju clanu Grovea skin od G!");
return 1;
}
if (strcmp("/GE",cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_WHITE,"Komande:/GOprema i /GO daju clanu Grovea opremu od G!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/GreenWood i /GW daju clanu Grovea auto Greenwood!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/GSkin i /GS daju clanu Grovea skin od G!");
return 1;
}
if (strcmp("/BallaS",cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_WHITE,"Komande:/BOprema i /BO daju clanu Ballasa opremu od B!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/SlamWan i /SW daju clanu Ballasa auto Slamwan!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/BSkin i /BS daju clanu Ballasa skin od B!");
return 1;
}
    if (strcmp("/BS",cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_WHITE,"Komande:/BOprema i /BO daju clanu Ballasa opremu od B!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/SlamWan i /SW daju clanu Ballasa auto Slamwan!");
SendClientMessage(playerid,COLOR_WHITE,"Komande:/BSkin i /BS daju clanu Ballasa skin od B!");
return 1;
}
if(strcmp("/Rules",cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_WHITE,"Pravila:");
SendClientMessage(playerid,COLOR_WHITE,"Ovako,sva slova u komandama koja su velika znaci da je to ta komanda samo skracena.");
SendClientMessage(playerid,COLOR_WHITE,"Dakle ovo je DeathMatch server kojeg je napravio : Dota Black koji uci da skripta i ovo mu je prvi gamemode.");
SendClientMessage(playerid,COLOR_WHITE,"Nemamo puno pravila ali Grove Street i Ballasi su najveci neprijatelji i oni treba da se ubijaju ali da izbegavaju civile.");
SendClientMessage(playerid,COLOR_WHITE,"Nadamo se da cete uzivati.");
SendClientMessage(playerid,COLOR_WHITE,"by Dota!");
return 1;
}
if(strcmp("/RLS",cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_WHITE,"Pravila:");
SendClientMessage(playerid,COLOR_WHITE,"Ovako,sva slova u komandama koja su velika znaci da je to ta komanda samo skracena.");
SendClientMessage(playerid,COLOR_WHITE,"Dakle ovo je DeathMatch server kojeg je napravio : Dota Black koji uci da skripta i ovo mu je prvi gamemode.");
SendClientMessage(playerid,COLOR_WHITE,"Nemamo puno pravila ali Grove Street i Ballasi su najveci neprijatelji i oni treba da se ubijaju ali da izbegavaju civile.");
SendClientMessage(playerid,COLOR_WHITE,"Nadamo se da cete uzivati.");
SendClientMessage(playerid,COLOR_WHITE,"by Dota!");
return 1;
}
if(strcmp("/Die",cmdtext, true, 10) == 0)
{
    SetPlayerHealth(playerid,0);
    return 1;
}
if(strcmp("/D",cmdtext, true, 10) == 0)
{
    SetPlayerHealth(playerid,0);
    return 1;
}
if(strcmp("/GS1",cmdtext, true, 10) == 0)
{
    MoveObject(GSKapija1,2480.6865234375,-1688.169921875,10.732063293457,2.0);
      SetTimer("GSKapija2", 5000, 0);
    return 1;
}
if(strcmp("/GS2",cmdtext, true, 10) == 0)
{
      MoveObject(GSKapija2,2476.7673339844,-1672.4587402344,14.046336174011,2.0);
      SetTimer("GSKapija1", 5000, 0);
    return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    SetPlayerToTeamColor(playerid);
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 0;
}

SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
}
if (classid == 1)
{
gTeam[playerid] = TEAM_BALLA;
}
if (classid == 2)
{
    gTeam[playerid] = TEAM_AZTECA;
}
}

SetPlayerToTeamColor(playerid)
{
if (gTeam[playerid] == TEAM_GROVE)
{
SetPlayerColor(playerid, TEAM_GROVE_COLOR);
}
if (gTeam[playerid] == TEAM_BALLA)
{
SetPlayerColor(playerid, TEAM_BALLA_COLOR);
}
  else if (gTeam[playerid] == TEAM_AZTECA)
  {
      SetPlayerColor(playerid, TEAM_AZTECA_COLOR);
}
}

public GSZatvori1()
{
MoveObject(GSKapija1,2480.68676758,-1688.17016602,14.23200989,2.0);
return 1;
}

public GSZatvori2()
{
MoveObject(GSKapija2,2477.08496094,-1663.79150391,14.04633617,2.0);
return 1;
}


I zasto mi se vrata nezatvore?To jeste glupo pitanje ali zasto ako neko moze sve ovo da objasni hvala mu
Naslov: Odg: Organizacije
Poruka od: [BW]fitiLj. poslato Jul 31, 2010, 14:12:43 POSLE PODNE
kolko ja vidim jos neznas ovo napraviti akda napravis kod ballasa moras staviti naprimer gTeam[playerid] = BALAS; a naj pre kod define trebas staviti #define BALAS 1
i kada stavis svoju komandu sada cu ti lakose pojasniti ovako if(strcmp(cmd, "/balas", true) == 0) {
SendClientMessage(playerid, BOJA, "Sada si clan BALASA-a!!");
        SendClientMessage(playerid, BOJA, "Komande su ti:Tvoje komande");
        gTeam[playerid] = BALAS;
        GameTextForAll("Igrac je sada BALAS!!",6000,4);
SetPlayerColor(playerid, BOJA);
SetPlayerScore(playerid,Score ako zelis);
SetPlayerPos(playerid, pozicija de se stvara);
GivePlayerWeapon(playerid, oruzije, metkovi);
SetPlayerSkin(playerid, skin);
return 1;
}
Naslov: Odg: Organizacije
Poruka od: black_dota poslato Jul 31, 2010, 15:37:10 POSLE PODNE
nzm ja sam citao sa samp wiki sta je pisalo

EDIT:DOk nisam ubacio los aztecas bilo je da uzmes ballas skin i on te sam ubaci u njih

EDIT 2: Meni ne treba komanda sa kojom cu ja postati deo bande nego cim uzemm neki skin on m eodma ubaci ako shvatate

EDIT 3:Snasao sam se :)
Naslov: Odg: Organizacije
Poruka od: [BW]fitiLj. poslato Jul 31, 2010, 17:10:55 POSLE PODNE
ok nego da te pitam jeli ti kada restartujes server jel ti ostane ista org ?
Naslov: Odg: Organizacije
Poruka od: black_dota poslato Jul 31, 2010, 17:18:04 POSLE PODNE
Citat: [AdmTeam]_jovan poslato Jul 31, 2010, 17:10:55 POSLE PODNE
ok nego da te pitam jeli ti kada restartujes server jel ti ostane ista org ?
Ne kontam kako to mislis ? Pravim nesto sto si mi ti rekao nesto slicno nisam jos sve zavrsio ali mi radi/ostane

EDIT: A mislis dali mi igrac ostaje u org? Vidi ja uzmem neki peti skin od bilo koje org i onda kucam npr /gsm da budem member gsa
Naslov: Odg: Organizacije
Poruka od: [BW]fitiLj. poslato Jul 31, 2010, 17:26:41 POSLE PODNE
vidi znaci ako sada ti ukucas /balas on te ubaci u balase ti izadjes sa servera restartujes server i opet udjes i dali ce on ostati u balasima ?
Naslov: Odg: Organizacije
Poruka od: black_dota poslato Jul 31, 2010, 17:28:07 POSLE PODNE
nzm nisam probao mislim da ne ostane