Skripta koju koristim:xBEr v3.1.0
Detaljan opis problema:Evo slika startujem reakciju iskucam ok je sve to,(ili ako automatski pokrene reakcija opet isto kao startovanje reakcije) problem sto u tome kad podgodis slova onda posle svakih 1min se aktivira(a treba svakih 5 minuta ane svakih 1min) podesio sam to ali ne radi tako kako treba da radi evo pogledaj te.Ako niko ne upise onda se pokrene posle 10/5 min(tako nesto) ali kad kuca neko onda posle svakih 1min se sam aktivira a treba posle 5 min
Dio skripte:
[pawn]FUNCTION: xReactionProgress()
{
switch(xTestBusy)
{
case true:
{
new string[128];
format(string, sizeof(string), "{ff0000}[TK] {FFFFFF}Niko nije na vreme upisao odredjenu rec, sacekajte sledecu reakciju!");
SCMTA(SVETLOCRVENA, string);
xReactionTimer = SetTimer("xReactionTest", 60000*10, true);
KillTimer(xReactionTimer1);
xTestBusy = false;
reakcija = 0;
}
}
return true;
}
FUNCTION: xReactionTest()
{
switch(xTestBusy)
{
case false:
{
new
xLength = (random(1)+7),
string[128];
format(xChars, sizeof(xChars), "");
Loop(x, xLength) format(xChars, sizeof(xChars), "%s%s", xChars, xCharacters[random(sizeof(xCharacters))][0]);
format(string, sizeof(string), "{ff0000}[TK] {FFFFFF}Ko prvi upise u cetu {ff0000}%s {FFFFFF}dobija novac i TK poen.TRENUTNI REKORD: %dsec(%s)", xChars,RC[0][rcTime],RC[0][rcName]);
SCMTA(SVETLOCRVENA, string);
KillTimer(xReactionTimer);
xTestBusy = true;
xReactionTimer1 = SetTimer("xReactionProgress", 60000*10, true);
reakcija = GetTickCount();
return true;
}
}
return true;
}[/pawn]
Neke slike/video za lakse dobivanje pomoci(neobavezno): http://i.imgur.com/XxWzhVV.png
60000*10 stavi u 300000.
Citat: Åukmember=1996][/member] link=topic=106349.msg677679#msg677679 date=1474733357]
60000*10 stavi u 300000.
Ma dzabe o5 isto -.-' nista se nije promenilo opet posle 1min opet izbacuje da kucas sledeca slova
daj dio kad netko ukuca
[pawn] switch(xTestBusy)
{
case true:
{
if(!strcmp(xChars, text, false))
{
//if(PI[playerid][pabs] < 1)
{
new pName[MPN];
GetPlayerName(playerid, pName, sizeof(pName));
strreplace(pName, '_', ' ');
PI[playerid][pReaction]++;
new mon = random(950)+950;
lz_GivePlayerMoney(playerid, mon);
format(string, sizeof(string), "{ff0000}[TK] {FFFFFF}Najbrzi je bio {ff0000}%s(%dsec){FFFFFF}. I sad ima {ff0000}%d{FFFFFF} TK poena i {ff0000}$%d.", pName,GetTickCount()-reakcija,PI[playerid][pReaction],mon);
SCMTA(SVETLOCRVENA, string);
if(GetTickCount()-reakcija < 3000)
{
format(string, sizeof(string), "{ff0000}[TK] {FFFFFF}Prvi je bio na cetu {ff0000}%s {FFFFFF}i upisao reakciju za {ff0000}%dsec {FFFFFF}(ispod 3sec) i osvojio 2+ TK poen!", GetName(playerid), GetTickCount()-reakcija);
SCMTA(SVETLOCRVENA, string);
PI[playerid][pReaction]++;
}
if(GetTickCount()-reakcija < RC[0][rcTime])
{
format(string, sizeof(string), "{ff0000}[TK] {FFFFFF}%s je oborio prosli rekord od {ff0000}%dsec{FFFFFF} na {ff0000}%dsec{FFFFFF} i samim tim zaradio $5000!", GetName(playerid), RC[0][rcTime], GetTickCount()-reakcija);
SCMTA(SVETLOCRVENA, string);
RC[0][rcTime] = GetTickCount()-reakcija;
strmid(RC[0][rcName], GetName(playerid), 0, strlen(GetName(playerid)), 255);
SacuvajReaction(0);
lz_GivePlayerMoney(playerid, 5000);
}
reakcija = 0;
xTestBusy = false;
xReactionTimer = SetTimer("xReactionTest", 60000, 0);
KillTimer(xReactionTimer1);
if(PI[playerid][pReaction] == 250 || PI[playerid][pReaction] == 500 || PI[playerid][pReaction] == 750 || PI[playerid][pReaction] == 1000 || PI[playerid][pReaction] == 1250 || PI[playerid][pReaction] == 1500 || PI[playerid][pReaction] == 1750 || PI[playerid][pReaction] == 2000 ||
PI[playerid][pReaction] == 2250 || PI[playerid][pReaction] == 2500 || PI[playerid][pReaction] == 2750 || PI[playerid][pReaction] == 3000 || PI[playerid][pReaction] == 3250 || PI[playerid][pReaction] == 3500 || PI[playerid][pReaction] == 3750 || PI[playerid][pReaction] == 4000 || PI[playerid][pReaction] == 4250 || PI[playerid][pReaction] == 4500 ||
PI[playerid][pReaction] == 4750 || PI[playerid][pReaction] == 5000)
{
PI[playerid][pBE]++;
SCMF(playerid, -1, ""COL_RED"[BM] {FFFFFF}(( Sakupili ste %d TK poena i dobili ste nagradni 1 BMPoen! ))",PI[playerid][pReaction]);
}
if(PI[playerid][pReaction] == 5000)
{
PI[playerid][pReaction] = 0;
SCM(playerid, -1, ""COL_RED"[BM] {FFFFFF}(( Posto ste sakupili 5000 TK poena, restartovani su vam TK poeni! ))");
}
SaveAccount(playerid);
return false;
}
}
}
}[/pawn]
[pawn]FUNCTION: xReactionProgress()
{
switch(xTestBusy)
{
case true:
{
new string[128];
format(string, sizeof(string), "{ff0000}[TK] {FFFFFF}Niko nije na vreme upisao odredjenu rec, sacekajte sledecu reakciju!");
SCMTA(SVETLOCRVENA, string);
xReactionTimer = SetTimer("xReactionTest", 300000*10, true);
KillTimer(xReactionTimer1);
xTestBusy = false;
reakcija = 0;
}
}
return true;
}
FUNCTION: xReactionTest()
{
switch(xTestBusy)
{
case false:
{
new
xLength = (random(1)+7),
string[128];
format(xChars, sizeof(xChars), "");
Loop(x, xLength) format(xChars, sizeof(xChars), "%s%s", xChars, xCharacters[random(sizeof(xCharacters))][0]);
format(string, sizeof(string), "{ff0000}[TK] {FFFFFF}Ko prvi upise u cetu {ff0000}%s {FFFFFF}dobija novac i TK poen.TRENUTNI REKORD: %dsec(%s)", xChars,RC[0][rcTime],RC[0][rcName]);
SCMTA(SVETLOCRVENA, string);
KillTimer(xReactionTimer);
xTestBusy = true;
xReactionTimer1 = SetTimer("xReactionProgress", 300000*10, true);
reakcija = GetTickCount();
return true;
}
}
return true;
}[/pawn]
xReactionTimer = SetTimer("xReactionTest", 60000, 0);
eh....., stavi to 60000 u 300000..