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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Ole poslato Jul 14, 2016, 17:23:03 POSLE PODNE

Naslov: [POMOC]oko jaila
Poruka od: Ole poslato Jul 14, 2016, 17:23:03 POSLE PODNE
Skripta koju koristim:moja
Detaljan opis problema:pa kad jailujem nekog igraca njemu se stvori interior koji ja nisam postavio a kad on kuca /kill onda se postavi taj interior imate slike nadam se da me shvacate... :D
Dio skripte:[pawn]//==================== [ Jail & Freeze ]========================================

forward Jail1(player1);
public Jail1(player1)
{
   TogglePlayerControllable(player1,false);
   new Float:x, Float:y, Float:z;   GetPlayerPos(player1,x,y,z);
   SetPlayerCameraPos(player1,x+10,y,z+10);SetPlayerCameraLookAt(player1,x,y,z);
   Jail2(player1);
}

forward Jail2(player1);
public Jail2(player1)
{
   new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z);
   SetPlayerCameraPos(player1,x+7,y,z+5); SetPlayerCameraLookAt(player1,x,y,z);
   if(GetPlayerState(player1) == PLAYER_STATE_ONFOOT) SetPlayerSpecialAction(player1,SPECIAL_ACTION_HANDSUP);
   GameTextForPlayer(player1,"~r~JAILOVAN!",3000,3);
   Jail3(player1);
}

forward Jail3(player1);
public Jail3(player1)
{
   new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z);
   SetPlayerCameraPos(player1,x+3,y,z); SetPlayerCameraLookAt(player1,x,y,z);
}

forward JailPlayer(player1);
public JailPlayer(player1)
{
   TogglePlayerControllable(player1,true);
   SetPlayerPos(player1,197.6661,173.8179,1003.0234);
   SetPlayerInterior(player1,3);
   SetCameraBehindPlayer(player1);
   JailTimer[player1] = SetTimerEx("SLOBODA",PlayerInfo[player1][JailTime],0,"d",player1);
   PlayerInfo[player1][Jailed] = 1;
}

forward JailRelease(player1);
public JailRelease(player1)
{
   KillTimer( JailTimer[player1] );
   PlayerInfo[player1][JailTime] = 0;  PlayerInfo[player1][Jailed] = 0;
   SetPlayerInterior(player1,0); SetPlayerPos(player1, 0.0, 0.0, 0.0); SpawnPlayer(player1);
   PlayerPlaySound(player1,1057,0.0,0.0,0.0);

   GameTextForPlayer(player1,"~g~SLOBODA",3000,3);
}[/pawn]
Neke slike/video za lakse dobivanje pomoci(neobavezno): prva slika kad nekog jailujem http://prntscr.com/bsv6av, druga slika kad se ubijem u jailu http://prntscr.com/bsv6qi ?!
Naslov: Odg: [POMOC]oko jaila
Poruka od: Plen Ki Mun poslato Jul 14, 2016, 18:01:37 POSLE PODNE
Probaj ovako

[pawn]forward Jail1(player1);
public Jail1(player1)
{
   TogglePlayerControllable(player1,false);
   SetPlayerPos(player1,197.6661,173.8179,1003.0234);
    SetPlayerInterior(player1,3);
   Jail2(player1);
}

forward Jail2(player1);
public Jail2(player1)
{
   if(GetPlayerState(player1) == PLAYER_STATE_ONFOOT) SetPlayerSpecialAction(player1,SPECIAL_ACTION_HANDSUP);
   GameTextForPlayer(player1,"~r~JAILOVAN",3000,3);
   Jail3(player1);
}

forward Jail3(player1);
public Jail3(player1)
{
   SetPlayerPos(player1,197.6661,173.8179,1003.0234);
    SetPlayerInterior(player1,3);
   
}

forward JailPlayer(player1);
public JailPlayer(player1)
{
   TogglePlayerControllable(player1,true);
   SetPlayerPos(player1,197.6661,173.8179,1003.0234);
   SetPlayerInterior(player1,3);
   SetCameraBehindPlayer(player1);
   JailTimer[player1] = SetTimerEx("JailRelease",PlayerInfo[player1][JailTime],0,"d",player1);
   PlayerInfo[player1][Jailed] = 1;
}

forward JailRelease(player1);
public JailRelease(player1)
{
   KillTimer( JailTimer[player1] );
   PlayerInfo[player1][JailTime] = 0;  PlayerInfo[player1][Jailed] = 0;
   SetPlayerInterior(player1,0); SetPlayerPos(player1, 0.0, 0.0, 0.0); SpawnPlayer(player1);
   PlayerPlaySound(player1,1057,0.0,0.0,0.0);

   GameTextForPlayer(player1,"~g~SLOBODA",3000,3);
}[/pawn]
Naslov: Odg: [POMOC]oko jaila
Poruka od: Ole poslato Jul 14, 2016, 18:31:26 POSLE PODNE
e hvala brate Mate  ;) ali evo pojavio se jos jedan problem pa da ne otvaram drugu temu. Igram na kucnom serveru i kad sebe jailujem i izadjem sa servera a ne ugasim ga i kad o5 udjem na server nisam u jailu? Kako bih mogao napraviti neku proveru ili slicno da ga vrati u jail?
Naslov: Odg: [POMOC]oko jaila
Poruka od: Plen Ki Mun poslato Jul 14, 2016, 19:10:32 POSLE PODNE
Uradi provjeru dali je igrac uopce bio jailan,i spremis to! I kada ti igrac udje provjera ce se dovrsit i ukoliko je bio jailan vratit ce ga!
Naslov: Odg: [POMOC]oko jaila
Poruka od: Ole poslato Jul 15, 2016, 12:19:02 POSLE PODNE
Citat: Mate poslato Jul 14, 2016, 19:10:32 POSLE PODNE
Uradi provjeru dali je igrac uopce bio jailan,i spremis to! I kada ti igrac udje provjera ce se dovrsit i ukoliko je bio jailan vratit ce ga!
ne znam kako da ga vratim jer je slozeno evo save system [pawn]SavePlayer(playerid)
{
      dUserSetINT(PlayerName2(playerid)).("money",GetPlayerMoney(playerid));
      dUserSetINT(PlayerName2(playerid)).("kills",PlayerInfo[playerid][Kills]);
      dUserSetINT(PlayerName2(playerid)).("deaths",PlayerInfo[playerid][Deaths]);
      dUserSetINT(PlayerName2(playerid)).("Score",GetPlayerScore(playerid));
      dUserSetINT(PlayerName2(playerid)).("Help Helper",PlayerInfo[playerid][Helper]);
      dUserSetINT(PlayerName2(playerid)).("Donor",PlayerInfo[playerid][dRank]);

   new h, m, s;
    TotalGameTime(playerid, h, m, s);

   dUserSetINT(PlayerName2(playerid)).("hours", h);
   dUserSetINT(PlayerName2(playerid)).("minutes", m);
   dUserSetINT(PlayerName2(playerid)).("seconds", s);

      new Float:x,Float:y,Float:z, interior;
      GetPlayerPos(playerid,x,y,z);   interior = GetPlayerInterior(playerid);
    dUserSetINT(PlayerName2(playerid)).("x1",floatround(x));
   dUserSetINT(PlayerName2(playerid)).("y1",floatround(y));
   dUserSetINT(PlayerName2(playerid)).("z1",floatround(z));
    dUserSetINT(PlayerName2(playerid)).("interior1",interior);

   new weap1, ammo1, weap2, ammo2, weap3, ammo3, weap4, ammo4, weap5, ammo5, weap6, ammo6;
   GetPlayerWeaponData(playerid,2,weap1,ammo1);// hand gun
   GetPlayerWeaponData(playerid,3,weap2,ammo2);//shotgun
   GetPlayerWeaponData(playerid,4,weap3,ammo3);// SMG
   GetPlayerWeaponData(playerid,5,weap4,ammo4);// AK47 / M4
   GetPlayerWeaponData(playerid,6,weap5,ammo5);// rifle
   GetPlayerWeaponData(playerid,7,weap6,ammo6);// rocket launcher
      dUserSetINT(PlayerName2(playerid)).("weap1",weap1); dUserSetINT(PlayerName2(playerid)).("weap1ammo",ammo1);
     dUserSetINT(PlayerName2(playerid)).("weap2",weap2);   dUserSetINT(PlayerName2(playerid)).("weap2ammo",ammo2);
     dUserSetINT(PlayerName2(playerid)).("weap3",weap3);   dUserSetINT(PlayerName2(playerid)).("weap3ammo",ammo3);
   dUserSetINT(PlayerName2(playerid)).("weap4",weap4); dUserSetINT(PlayerName2(playerid)).("weap4ammo",ammo4);
     dUserSetINT(PlayerName2(playerid)).("weap5",weap5);   dUserSetINT(PlayerName2(playerid)).("weap5ammo",ammo5);
   dUserSetINT(PlayerName2(playerid)).("weap6",weap6); dUserSetINT(PlayerName2(playerid)).("weap6ammo",ammo6);

   new   Float:health;   GetPlayerHealth(playerid, Float:health);
   new   Float:armour;   GetPlayerArmour(playerid, Float:armour);
   new year,month,day;   getdate(year, month, day);
   new strdate[20];   format(strdate, sizeof(strdate), "%d.%d.%d",day,month,year);
   new file[256];       format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(PlayerName2(playerid)) );

   dUserSetINT(PlayerName2(playerid)).("health",floatround(health));
    dUserSetINT(PlayerName2(playerid)).("armour",floatround(armour));
   dini_Set(file,"LastOn",strdate);
   dUserSetINT(PlayerName2(playerid)).("loggedin",0);
   dUserSetINT(PlayerName2(playerid)).("TimesOnServer",(dUserINT(PlayerName2(playerid)).("TimesOnServer"))+1);
}[/pawn]