Skripta koju koristim: Mod od 0
Detaljan opis problema:Kada pokusam da compile-am skriptu izadju mi errori:
C:\Users\-/-\Desktop\RP\pawno\include\progress.inc(86) : error 001: expected token: ";", but found "-identifier-"
C:\Users\-/-\Desktop\RP\pawno\include\progress.inc(350) : error 017: undefined symbol "pbar_Index@YSII_Ag"
C:\Users\-/-\Desktop\RP\pawno\include\progress.inc(350) : error 017: undefined symbol "pbar_Index@YSII_Ag"
C:\Users\-/-\Desktop\RP\pawno\include\progress.inc(350) : error 017: undefined symbol "pbar_Index@YSII_Ag"
C:\Users\-/-\Desktop\RP\pawno\include\progress.inc(350) : fatal error 107: too many error messages on one line
Na 86 liniji se nalaze define-ovi, a tacno na njoj je:
#define DIALOG_LOGIN 2
Na ovoj 350, se nalazi cr8 textdrawa...
new Text:LoginTD[ 1 ];
Dio skripte:Mislim da vam nece biti potrebna skripta, ali izvolite progress.inc
/*==============================================================================
Progress Bar 2.0.3
A SA:MP UI library for rendering progress bars used to visualise all
manner of data from health to a countdown timer.
Library originally written by Flávio Toribio: flavio_toribio@hotmail.com
Now maintained by Southclaw in version 2+ with new features.
==============================================================================*/
#if defined _progress2_included
#endinput
#endif
#if !defined _samp_included
#tryinclude <a_samp>
#if !defined _samp_included
#error could not locate a_samp.inc file, please check your server includes
#endif
#endif
#if !defined PB_DEBUG
#define PB_DEBUG (false)
#endif
#define _progress2_included
#define _progress2_version 0x203
#define MAX_PLAYER_BARS (MAX_PLAYER_TEXT_DRAWS / 3)
#define INVALID_PLAYER_BAR_VALUE (Float:0xFFFFFFFF)
#define INVALID_PLAYER_BAR_ID (PlayerBar:-1)
#if PB_DEBUG == true
#define pb_debug(%0); printf(%0);
#else
#define pb_debug(%0);
#endif
/*==============================================================================
Setup
==============================================================================*/
enum
{
BAR_DIRECTION_RIGHT,
BAR_DIRECTION_LEFT,
BAR_DIRECTION_UP,
BAR_DIRECTION_DOWN
}
enum E_BAR_DATA
{
Float: pbar_posX,
Float: pbar_posY,
Float: pbar_width,
Float: pbar_height,
pbar_colour,
Float: pbar_maxValue,
Float: pbar_progressValue,
pbar_direction
}
enum E_BAR_TEXT_DRAW
{
PlayerText: pbar_back,
PlayerText: pbar_fill,
PlayerText: pbar_main
}
static
pbar_Data[MAX_PLAYERS][MAX_PLAYER_BARS][E_BAR_DATA],
pbar_TextDraw[MAX_PLAYERS][MAX_PLAYER_BARS][E_BAR_TEXT_DRAW];
#if defined _Y_ITERATE_LOCAL_VERSION
new Iterator:pbar_Index[MAX_PLAYERS]<MAX_PLAYER_BARS>;
#else
static bool:pbar_Valid[MAX_PLAYERS][MAX_PLAYER_BARS];
#endif
forward PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, colour = 0xFF1C1CFF, Float:max=100.0, direction=BAR_DIRECTION_RIGHT);
forward Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);
/*==============================================================================
Utils
==============================================================================*/
stock Float:pb_percent(Float:x, Float:widthorheight, Float:max, Float:value, direction)
{
new Float:result;
switch(direction)
{
case BAR_DIRECTION_RIGHT:
result = ((x - 3.0) + (((((x - 2.0) + widthorheight) - x) / max) * value));
case BAR_DIRECTION_LEFT:
result = ((x - 1.0) - (((((x + 2.0) - widthorheight) - x) / max) * -value)) - 4.0;
case BAR_DIRECTION_UP:
result = -((((((widthorheight / 10.0) - 0.45) * 1.02) / max) * value) + 0.55);
case BAR_DIRECTION_DOWN:
result = ((((((widthorheight / 10.0) - 0.45) * 1.02) / max) * value) - 0.55);
}
return result;
}
stock _bar_NewID(playerid)
{
#if defined _Y_ITERATE_LOCAL_VERSION
return Iter_Free(pbar_Index[playerid]);
#else
new i;
for(i = 0; i < MAX_PLAYER_BARS; i++)
{
if(!pbar_Valid[playerid][i])
break;
}
return (i == MAX_PLAYER_BARS) ? -1 : i;
#endif
}
/*==============================================================================
Core
==============================================================================*/
stock PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width = 55.5, Float:height = 3.2, colour = 0xFF1C1CFF, Float:max = 100.0, direction = BAR_DIRECTION_RIGHT)
{
if(!IsPlayerConnected(playerid))
return INVALID_PLAYER_BAR_ID;
new barid = _bar_NewID(playerid);
if(barid == -1)
{
print("[CreatePlayerProgressBar] ERROR: MAX_PLAYER_BARS limit reached.");
return INVALID_PLAYER_BAR_ID;
}
pb_debug("[CreatePlayerProgressBar] Creating progress bar %d at %f,%f width:%f height:%f max:%f direction:%d", barid, x, y, width, height, max, direction);
switch(direction)
{
case BAR_DIRECTION_RIGHT:
{
pbar_TextDraw[playerid][barid][pbar_back] = CreatePlayerTextDraw(playerid, x, y, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], x + width - 4.0, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1.0, height / 10);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_back], 0x00000000 | (colour & 0x000000FF));
pbar_TextDraw[playerid][barid][pbar_fill] = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], x + width - 5.5, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1.0, height / 10 - 0.35);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_fill], (colour & 0xFFFFFF00) | (0x66 & ((colour & 0x000000FF) / 2)));
pbar_TextDraw[playerid][barid][pbar_main] = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], pb_percent(x, width, max, 0.0, direction), 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1.0, height / 10 - 0.35);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_main], colour);
}
case BAR_DIRECTION_LEFT:
{
pbar_TextDraw[playerid][barid][pbar_back] = CreatePlayerTextDraw(playerid, x, y, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], x - width - 4.0, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1.0, height / 10);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_back], 0x00000000 | (colour & 0x000000FF));
pbar_TextDraw[playerid][barid][pbar_fill] = CreatePlayerTextDraw(playerid, x - 1.2, y + 2.15, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], x - width - 2.5, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1.0, height / 10 - 0.35);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_fill], (colour & 0xFFFFFF00) | (0x66 & ((colour & 0x000000FF) / 2)));
pbar_TextDraw[playerid][barid][pbar_main] = CreatePlayerTextDraw(playerid, x - 1.2, y + 2.15, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], pb_percent(x, width, max, 0.0, direction), 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1.0, height / 10 - 0.35);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_main], colour);
}
case BAR_DIRECTION_UP:
{
pbar_TextDraw[playerid][barid][pbar_back] = CreatePlayerTextDraw(playerid, x, y, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], x - width - 4.0, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1.0, -((height / 10) * 1.02) -0.35);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_back], 0x00000000 | (colour & 0x000000FF));
pbar_TextDraw[playerid][barid][pbar_fill] = CreatePlayerTextDraw(playerid, x - 1.2, y - 1.0, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], x - width - 2.5, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1.0, -(height / 10.0) * 1.02);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_fill], (colour & 0xFFFFFF00) | (0x66 & ((colour & 0x000000FF) / 2)));
pbar_TextDraw[playerid][barid][pbar_main] = CreatePlayerTextDraw(playerid, x - 1.2, y - 1.0, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], x - width - 2.5, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], 0.0, -0.55);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_main], colour);
}
case BAR_DIRECTION_DOWN:
{
pbar_TextDraw[playerid][barid][pbar_back] = CreatePlayerTextDraw(playerid, x, y, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], x - width - 4.0, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_back], 1.0, ((height / 10)) -0.35);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_back], 0x00000000 | (colour & 0x000000FF));
pbar_TextDraw[playerid][barid][pbar_fill] = CreatePlayerTextDraw(playerid, x - 1.2, y + 1.0, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], x - width - 2.5, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1.0, (height / 10.0) - 0.55);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_fill], (colour & 0xFFFFFF00) | (0x66 & ((colour & 0x000000FF) / 2)));
pbar_TextDraw[playerid][barid][pbar_main] = CreatePlayerTextDraw(playerid, x - 1.2, y + 1.0, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_main], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], x - width - 2.5, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_main], 0.0, -0.55);
PlayerTextDrawBoxColor (playerid, pbar_TextDraw[playerid][barid][pbar_main], colour);
}
}
pbar_Data[playerid][barid][pbar_posX] = x;
pbar_Data[playerid][barid][pbar_posY] = y;
pbar_Data[playerid][barid][pbar_width] = width;
pbar_Data[playerid][barid][pbar_height] = height;
pbar_Data[playerid][barid][pbar_colour] = colour;
pbar_Data[playerid][barid][pbar_maxValue] = max;
pbar_Data[playerid][barid][pbar_progressValue] = 0.0;
pbar_Data[playerid][barid][pbar_direction] = direction;
#if defined _Y_ITERATE_LOCAL_VERSION
Iter_Add(pbar_Index[playerid], barid);
#else
pbar_Valid[playerid][barid] = true;
#endif
return PlayerBar:barid;
}
stock DestroyPlayerProgressBar(playerid, PlayerBar:barid)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
PlayerTextDrawDestroy(playerid, pbar_TextDraw[playerid][_:barid][pbar_back]);
PlayerTextDrawDestroy(playerid, pbar_TextDraw[playerid][_:barid][pbar_fill]);
PlayerTextDrawDestroy(playerid, pbar_TextDraw[playerid][_:barid][pbar_main]);
#if defined _Y_ITERATE_LOCAL_VERSION
Iter_Remove(pbar_Index[playerid], _:barid);
#else
pbar_Valid[playerid][_:barid] = false;
#endif
return 1;
}
stock ShowPlayerProgressBar(playerid, PlayerBar:barid)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
PlayerTextDrawShow(playerid, pbar_TextDraw[playerid][_:barid][pbar_back]);
PlayerTextDrawShow(playerid, pbar_TextDraw[playerid][_:barid][pbar_fill]);
PlayerTextDrawShow(playerid, pbar_TextDraw[playerid][_:barid][pbar_main]);
return 1;
}
stock HidePlayerProgressBar(playerid, PlayerBar:barid)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
PlayerTextDrawHide(playerid, pbar_TextDraw[playerid][_:barid][pbar_back]);
PlayerTextDrawHide(playerid, pbar_TextDraw[playerid][_:barid][pbar_fill]);
PlayerTextDrawHide(playerid, pbar_TextDraw[playerid][_:barid][pbar_main]);
return 1;
}
/*==============================================================================
Hooks and Internal
==============================================================================*/
#if defined _Y_ITERATE_LOCAL_VERSION
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
Iter_Init(pbar_Index);
#if defined ppb_OnFilterScriptInit
return ppb_OnFilterScriptInit();
#else
return 1;
#endif
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit ppb_OnFilterScriptInit
#if defined ppb_OnFilterScriptInit
forward ppb_OnFilterScriptInit();
#endif
#else
public OnGameModeInit()
{
Iter_Init(pbar_Index);
#if defined ppb_OnGameModeInit
return ppb_OnGameModeInit();
#else
return 1;
#endif
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit ppb_OnGameModeInit
#if defined ppb_OnGameModeInit
forward ppb_OnGameModeInit();
#endif
#endif
#endif
public OnPlayerDisconnect(playerid, reason)
{
#if defined _Y_ITERATE_LOCAL_VERSION
Iter_Clear(pbar_Index[playerid]);
#else
for(new i; i < MAX_PLAYER_BARS; i++)
pbar_Valid[playerid][_:i] = false;
#endif
#if defined ppb_OnPlayerDisconnect
return ppb_OnPlayerDisconnect(playerid, reason);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect ppb_OnPlayerDisconnect
#if defined ppb_OnPlayerDisconnect
forward ppb_OnPlayerDisconnect(playerid, reason);
#endif
/*==============================================================================
Interface
==============================================================================*/
stock IsValidPlayerProgressBar(playerid, PlayerBar:barid)
{
#if defined _Y_ITERATE_LOCAL_VERSION
return Iter_Contains(pbar_Index[playerid], _:barid);
#else
if(!(PlayerBar:0 <= barid < PlayerBar:MAX_PLAYER_BARS))
return false;
return pbar_Valid[playerid][_:barid];
#endif
}
// pbar_posX
// pbar_posY
stock GetPlayerProgressBarPos(playerid, PlayerBar:barid, &Float:x, &Float:y)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
x = pbar_Data[playerid][_:barid][pbar_posX];
y = pbar_Data[playerid][_:barid][pbar_posY];
return 1;
}
/*stock SetPlayerProgressBarPos(playerid, PlayerBar:barid, Float:x, Float:y)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return false;
pbar_Data[playerid][barid][pbar_posX] = x;
pbar_Data[playerid][barid][pbar_posY] = y;
return true;
}*/
// pbar_width
stock Float:GetPlayerProgressBarWidth(playerid, PlayerBar:barid)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return INVALID_PLAYER_BAR_VALUE;
return pbar_Data[playerid][_:barid][pbar_width];
}
/*stock SetPlayerProgressBarWidth(playerid, PlayerBar:barid, Float:width)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
pbar_Data[playerid][_:barid][pbar_width] = width;
// TODO: Re-render
return 1;
}*/
// pbar_height
stock Float:GetPlayerProgressBarHeight(playerid, PlayerBar:barid)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return INVALID_PLAYER_BAR_VALUE;
return pbar_Data[playerid][_:barid][pbar_height];
}
/*stock SetPlayerProgressBarHeight(playerid, PlayerBar:barid, Float:height)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
pbar_Data[playerid][_:barid][pbar_height] = height;
// TODO: Re-render
return 1;
}*/
// pbar_colour
stock GetPlayerProgressBarColour(playerid, PlayerBar:barid)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
return pbar_Data[playerid][_:barid][pbar_colour];
}
stock SetPlayerProgressBarColour(playerid, PlayerBar:barid, colour)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
pbar_Data[playerid][_:barid][pbar_colour] = colour;
PlayerTextDrawBoxColor(playerid, pbar_TextDraw[playerid][_:barid][pbar_back], 0x00000000 | (colour & 0x000000FF));
PlayerTextDrawBoxColor(playerid, pbar_TextDraw[playerid][_:barid][pbar_fill], (colour & 0xFFFFFF00) | (0x66 & ((colour & 0x000000FF) / 2)));
PlayerTextDrawBoxColor(playerid, pbar_TextDraw[playerid][_:barid][pbar_main], colour);
return 1;
}
// pbar_maxValue
stock Float:GetPlayerProgressBarMaxValue(playerid, PlayerBar:barid)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return INVALID_PLAYER_BAR_VALUE;
return pbar_Data[playerid][_:barid][pbar_maxValue];
}
stock SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
pbar_Data[playerid][_:barid][pbar_maxValue] = max;
SetPlayerProgressBarValue(playerid, barid, pbar_Data[playerid][_:barid][pbar_progressValue]);
return 1;
}
// pbar_progressValue
stock SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
value = (value < 0.0) ? (0.0) : (value > pbar_Data[playerid][_:barid][pbar_maxValue]) ? (pbar_Data[playerid][_:barid][pbar_maxValue]) : (value);
PlayerTextDrawUseBox(playerid, pbar_TextDraw[playerid][_:barid][pbar_main], value > 0.0);
pbar_Data[playerid][_:barid][pbar_progressValue] = value;
switch(pbar_Data[playerid][_:barid][pbar_direction])
{
case BAR_DIRECTION_RIGHT, BAR_DIRECTION_LEFT:
{
PlayerTextDrawTextSize(playerid, pbar_TextDraw[playerid][_:barid][pbar_main],
pb_percent(
pbar_Data[playerid][_:barid][pbar_posX],
pbar_Data[playerid][_:barid][pbar_width],
pbar_Data[playerid][_:barid][pbar_maxValue],
value,
pbar_Data[playerid][_:barid][pbar_direction]), 0.0);
}
case BAR_DIRECTION_UP, BAR_DIRECTION_DOWN:
{
PlayerTextDrawLetterSize(playerid, pbar_TextDraw[playerid][_:barid][pbar_main], 1.0,
pb_percent(
pbar_Data[playerid][_:barid][pbar_posX],
pbar_Data[playerid][_:barid][pbar_height],
pbar_Data[playerid][_:barid][pbar_maxValue],
value,
pbar_Data[playerid][_:barid][pbar_direction]));
}
}
ShowPlayerProgressBar(playerid, barid);
return 1;
}
stock Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return INVALID_PLAYER_BAR_VALUE;
return pbar_Data[playerid][_:barid][pbar_progressValue];
}
// pbar_direction
stock GetPlayerProgressBarDirection(playerid, PlayerBar:barid)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
return pbar_Data[playerid][_:barid][pbar_direction];
}
/*
stock SetPlayerProgressBarDirection(playerid, PlayerBar:barid, direction)
{
if(!IsValidPlayerProgressBar(playerid, barid))
return 0;
pbar_Data[playerid][_:barid][pbar_direction] = direction;
// TODO: Re-render
return 1;
}
*/
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Slike grešaka:
http://prntscr.com/brgtls
86-ta linija:
http://prntscr.com/brgtvn
350-ta linija:
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Gde si ti tu definisao id dialoga?
Citat: Tosic ãƒ,, poslato Jul 11, 2016, 13:35:06 POSLE PODNE
Gde si ti tu definisao id dialoga?
http://prntscr.com/brgv8q
Ovaj id?
Izvinjavam se za DP, nesto mi je progress inc imao gresku, samo sam ponovo skinuo i proradilo je, pozz