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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Arkoo poslato Mart 29, 2016, 15:19:03 POSLE PODNE

Naslov: [POMOC]Server crash
Poruka od: Arkoo poslato Mart 29, 2016, 15:19:03 POSLE PODNE
Skripta koju koristim:N/A
Detaljan opis problema:server crash eto vam dole sta je crashdetect izbacio
Dio skripte:
[08:39:59] [debug] Run time error 4: "Array index out of bounds"
[08:39:59] [debug]  Accessing element at index 65535 past array upper bound 499
[08:39:59] [debug] AMX backtrace:
[08:39:59] [debug] #0 0046a420 in ?? (0, 65535, 255) from N/A.amx
[08:39:59] [debug] #1 00007544 in public OnPlayerDeath (0, 65535, 255) from N/A.amx

Neke slike/video za lakse dobivanje pomoci(neobavezno):
Naslov: Odg: [POMOC]Server crash
Poruka od: // xunder poslato Mart 29, 2016, 15:49:51 POSLE PODNE
Includeuj crashdetect na vrh skripte
#include <crashdetect>
Zatim u pawno folder dodaj pawn.cfg i u njega upisi -d3 dobices full debug info sa compilanjem, zatim dopusti da ti server opet crasha i izbacice ti tacne linije errora :)
Naslov: Odg: [POMOC]Server crash
Poruka od: Arkoo poslato Mart 29, 2016, 16:17:58 POSLE PODNE
Citat: ☢ χÏ...ηdÑ"я_SkillArena ☢ poslato Mart 29, 2016, 15:49:51 POSLE PODNE
Includeuj crashdetect na vrh skripte
#include <crashdetect>
Zatim u pawno folder dodaj pawn.cfg i u njega upisi -d3 dobices full debug info sa compilanjem, zatim dopusti da ti server opet crasha i izbacice ti tacne linije errora :)
Ok, uradit cu to ali dok crash-a srv dugo vremena prodje pa cu do tad LOCK!
Naslov: Odg: [POMOC]Server crash
Poruka od: Arkoo poslato Mart 30, 2016, 17:57:58 POSLE PODNE
[debug] #0 00013730 in INI_AddToBuffer (INI:file=0, name[]=@019d80a4 "Mobilni", data[]=@019fa354 "181531")... include\YSI\y_ini.inc:982

    if (!strcmp(name, YSI_g_sINIWriteBuffer[_:file][start][E_INI_WRITE_NAME], true))


[debug] #1 000141a8 in INI_WriteInt (INI:file=0, name[]=@019d80a4 "Mobilni", data=181531)...YSI\y_ini.inc:1076
INI_AddToBuffer(file, name, str);

[debug] #2 0081ff70 in SavePlayer (playerid=2)  .pwn:78638
    INI_WriteInt(File,"MobilniUgasen",PlayerInfo[playerid][pMobilniUgasen]);


[debug] #3 00587808 in public SSCANF_OnPlayerDisconnect (playerid=2, reason=2) .pwn:38272
    return 1;
[debug] #5 00023a30 in ?? (... <2 arguments>) include\sscanf2.inc:143

ret = CallLocalFunction("SSCANF_OnPlayerDisconnect", "ii", playerid, reason);

#6 000085c4 in public Itter_OnPlayerDisconnect (playerid=2, reason=2)y_hooks/impl.inc:661
while (start++ != end)

[debug] #8 00001778 in public OnPlayerDisconnect (playerid=2, reason=2) foreach.inc:715
return CallLocalFunction("Itter_OnPlayerDisconnect", "ii", playerid, reason);

to je to sto mi je izbacio sad
Naslov: Odg: [POMOC]Server crash
Poruka od: // xunder poslato Mart 30, 2016, 18:06:17 POSLE PODNE
Vjerovatno ti je u ovome gresta
INI_WriteInt(File,"MobilniUgasen",PlayerInfo[playerid][pMobilniUgasen]);
takodje pokazao si mi samo return 1; sto mi nista ne znaci daj malo vise koda :)
Naslov: Odg: [POMOC]Server crash
Poruka od: Arkoo poslato Mart 30, 2016, 18:09:42 POSLE PODNE
Citat: ☢ χÏ...ηdÑ"я_SkillArena ☢ poslato Mart 30, 2016, 18:06:17 POSLE PODNE
Vjerovatno ti je u ovome gresta
INI_WriteInt(File,"MobilniUgasen",PlayerInfo[playerid][pMobilniUgasen]);
takodje pokazao si mi samo return 1; sto mi nista ne znaci daj malo vise koda :)
[pawn]
public OnPlayerDisconnect(playerid, reason)
{
   if(snowOn{playerid})
   {
       for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid]);
      snowOn{playerid} = false;
      KillTimer(updateTimer{playerid});
   }
    onlinepl--;
    PlayerInfo[playerid][pDekodersef] = 0;
    PlayerInfo[playerid][pDuznost] = 0;
    FadePlayerDisconnect(playerid);
  //    new file[256],n[MAX_PLAYER_NAME];
  //  GetPlayerName(playerid,n,MAX_PLAYER_NAME);
    //format(file,sizeof(file),"Stats/%s.txt",n);
    if(AdminVozilo[playerid] != -1) DestroyVehicle(AdminVozilo[playerid]), AdminVozilo[playerid] = -1;
    /////////////////////////////////////////////////////
/*   if(Rentano[playerid] != 299) { SetVehicleToRespawn(Rentano[playerid]); Rentano[playerid] = 299; }*/
   //////////////////////////////////////////////
   KillTimer(IntroTimer[playerid]); KillTimer(IntroTimer2[playerid]);
    KillTimer(IntroTimer3[playerid]); KillTimer(IntroTimer4[playerid]);
    KillTimer(IntroTimer5[playerid]); KillTimer(LogRegTimer[playerid]);
    KillTimer(MobilniCenaRazgovora[playerid]); AttachObjectRemove(playerid);
   // VuceIgraca[playerid] = -1; KillTimer(VuciTimer[playerid]);
    //SaveGuns(playerid);
    KillTimer(DragTimer[playerid]);
    KillTimer(pmtimer[playerid]);
KillTimer(RentTimer[playerid]);
   ///////////////////////////////////////////////
   if(Prepreka1Kreirana[playerid] == true) DestroyObject(Prepreka1[playerid]);
   if(Prepreka2Kreirana[playerid] == true) DestroyObject(Prepreka2[playerid]);
   if(Prepreka3Kreirana[playerid] == true) DestroyObject(Prepreka3[playerid]);
   if(Prepreka4Kreirana[playerid] == true) DestroyObject(Prepreka4[playerid]);
   if(KupovinaAuta[playerid] == true) autokatalog = 0;
   if(KupovinaAuta2[playerid] == true) autokatalog2 = 0;
   //////////////////////////////////////////////
    if(PlayerInfo[playerid][pTrazeniLevel] > 0 || StavljeneLisice[playerid] > 0 || Zavezan[playerid] > 0 || IgracTazovan[playerid] > 0)
   {
      PlayerInfo[playerid][pZatvor] = 2;
        KillTimer(RobCityHallTimer[playerid]);
      PlayerInfo[playerid][pZatvorenVreme] = PlayerInfo[playerid][pTrazeniLevel] * 300;
       PlayerInfo[playerid][pTrazeniLevel] = 0;
       SetPlayerPos(playerid, 107.2300,1920.6311,18.5208);
      SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
      SetPlayerInterior(playerid,0);
      //VuceIgraca[playerid] = -1;
      //SetPlayerColor(playerid, BELA2);
//    KillTimer(VuciTimer[playerid]);
   KillTimer(DragTimer[playerid]);
   DragTimer[playerid] = 0;
   }
   ///RENT
      if(Rentao[playerid] != 9999)
   {
      Rentao[playerid] = 9999;
   }
   //////////////////////////////////////////
   if(Zavezan[playerid] >= 1) { g_NovacMinus(playerid, 20000); Zavezan[playerid] = 0; }
   ////////////////////////////////////////////
   if(TelefonRazgovor[playerid] != -1 && TelefonZvoni[playerid] == false)
   {
      SCM(TelefonRazgovor[playerid], -1, "Telecom | "SPLAVA"Igrac sa kojim ste pricali je izasao sa servera!");
      SetPlayerSpecialAction(TelefonRazgovor[playerid], SPECIAL_ACTION_STOPUSECELLPHONE);
      RemovePlayerAttachedObject(TelefonRazgovor[playerid], TELEFON_SLOT);
      SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
      RemovePlayerAttachedObject(playerid, TELEFON_SLOT);
      TelefonRazgovor[TelefonRazgovor[playerid]] = -1,
      TelefonRazgovor[playerid] = -1;
   }
   ///////////////////////////////////////////
   new rstring[128];
   switch(reason)
   {
      case 0: format(rstring, sizeof(rstring), ""SIVA"(( %s je izasao sa servera... (crash) ))", GetName(playerid));
      case 1: format(rstring, sizeof(rstring), ""SIVA"(( %s je izasao sa servera... ))", GetName(playerid));
      case 2: format(rstring, sizeof(rstring), ""SIVA"(( %s je izasao sa servera "SPLAVA"(KICK/BAN)"SIVA"... ))", GetName(playerid));
   }
   ProxDetector(30.0, playerid, rstring,PROX,PROX,PROX,PROX,PROX);
   //////////////////////////////////////////
   if(Posadjena[playerid] >= 1 || BranjeDroge[playerid] >= 1)
   {
      KillTimer(GroveDrogaTimer[playerid]); BranjeDroge[playerid] = 0; Posadjena[playerid] = 0;
       DestroyPlayerObject(playerid, SadjenjeDrogeGrove[0][playerid]); DestroyPlayerObject(playerid, SadjenjeDrogeGrove[1][playerid]);
      DestroyPlayerObject(playerid, SadjenjeDrogeGrove[2][playerid]); DestroyPlayerObject(playerid, SadjenjeDrogeGrove[3][playerid]);
   }
     //////////////////////////////////////////
   TextDrawDestroy(Bankakes[playerid]);
   TextDrawDestroy(EXP[playerid]);
   TextDrawDestroy(Gold[playerid]);
   SavePlayer(playerid);
   //////////////////////////////////////////////
    return 1;[/pawn]
evo ti.