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Skripta koju koristim:moja
Detaljan opis problema: Nikad nisam radio sa ovim i gledao sam nesto na samp wiki i pokusao sam da napravim ali kad sam dodao u skriptu nije radilo. NIsam radio u svom modu nego sam uzeo obicnu skriptu i pokusao sam da testiram da vidim da li ce raditi al nije radilo.
Dio skripte:new PlayerText:TDTextDraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
TDTextDraw[playerid] = CreatePlayerTextDraw(playerid, 408.333343, 342.740783, "TextDraw");
PlayerTextDrawLetterSize(playerid, TDTextDraw[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, TDTextDraw[playerid], 1);
PlayerTextDrawColor(playerid, TDTextDraw[playerid], -1);
PlayerTextDrawSetShadow(playerid, TDTextDraw[playerid], 0);
PlayerTextDrawSetOutline(playerid, TDTextDraw[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, TDTextDraw[playerid], 51);
PlayerTextDrawFont(playerid, TDTextDraw[playerid], 2);
PlayerTextDrawSetProportional(playerid, TDTextDraw[playerid], 1);
return 1;
}
CMD:ucitajtext(playerid,params[])
{
SelectTextDraw(playerid,0xFF0000FF);
PlayerTextDrawShow(playerid, TDTextDraw[playerid]);
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(playertextid == TDTextDraw[playerid])
{
CancelSelectTextDraw(playerid); PlayerTextDrawHide(playerid,TDTextDraw[playerid]);
return 1;
}
return 1;
}
Ovo je samo obican primer
Neke slike/video za lakse dobivanje pomoci(neobavezno):
TDTextDraw[playerid] = CreatePlayerTextDraw(playerid, 408.333343, 342.740783, "TextDraw");
PlayerTextDrawLetterSize(playerid, TDTextDraw[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, TDTextDraw[playerid], 1);
PlayerTextDrawColor(playerid, TDTextDraw[playerid], -1);
PlayerTextDrawSetShadow(playerid, TDTextDraw[playerid], 0);
PlayerTextDrawSetOutline(playerid, TDTextDraw[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, TDTextDraw[playerid], 51);
PlayerTextDrawFont(playerid, TDTextDraw[playerid], 2);
PlayerTextDrawSetProportional(playerid, TDTextDraw[playerid], 1);
PlayerTextDrawSetSelectable ( playerid, TDTextDraw [ playerid ], true ) ; // dodas
E redi, ali imam sad jos jedan problem, znaci ucita mi i kad se streline ne nalazi na tom textdrawu. Evo na slicnu se ne moze vidjeti strelica pa sam ti crvenom linojom odvojio, naci gdje god u tom postrotu da klikem taj textdraw se ucita, http://i.imgur.com/bdHFAA2.png .
Koristi UseBox i napravi na kom prostoru ga moze kliknut. Jednostavno dodaj
PlayerTextDrawUseBox ( playerid, TDTextDraw [ playerid ], true ) ;
PlayerTextDrawTextSize ( playerid, TDTextDraw [ playerid ], 20.0000, 20.0000 ) ;
Izvini sto te smaram ali je sve ovo za mene novo i sad se bas snalazim dobro, ako mi mozes poslati neki primer da vidim kako treba to da izgleda.
Tu sam da ti pomognem.. :D
new PlayerText:TDTextDraw[MAX_PLAYERS]; // na vrh
public OnPlayerConnet(playerid {
TDTextDraw[playerid] = CreatePlayerTextDraw(playerid, 333.600097, 96.320129, "Kliknite");
PlayerTextDrawLetterSize(playerid, TDTextDraw[playerid], 0.379599, 1.353599);
PlayerTextDrawAlignment(playerid, TDTextDraw[playerid], 2);
PlayerTextDrawColor(playerid, TDTextDraw[playerid], -1);
PlayerTextDrawUseBox(playerid, TDTextDraw[playerid], true);
PlayerTextDrawBoxColor(playerid, TDTextDraw[playerid], 0);
PlayerTextDrawSetShadow(playerid, TDTextDraw[playerid], 0);
PlayerTextDrawSetOutline(playerid, TDTextDraw[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, TDTextDraw[playerid], 255);
PlayerTextDrawFont(playerid, TDTextDraw[playerid], 1);
PlayerTextDrawSetProportional(playerid, TDTextDraw[playerid], 1);
PlayerTextDrawSetSelectable(playerid, TDTextDraw[playerid], true);
PlayerTextDrawTextSize(playerid, TDTextDraw[playerid], 20.0000, 20.0000);
return 1;
}
public OnPlayerSpawn(playerid) {
PlayerTextDrawShow(playerid, TDTextDraw[playerid]);
SelectTextDraw(playerid, 0x00FF00FF);
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid) {
if(playertextid == TDTextDraw[playerid]) {
SendClientMessage(playerid, -1, "KLIKNUO SI NA OVAJ TEXTDRAW");
PlayerTextDrawHide(playerid, TDTextDraw[playerid]);
CancelSelectTextDraw(playerid);
}
return 1;
}
YCMD:refresh(playerid, params[], help) //cmd da ponovo probas TD :D
{
PlayerTextDrawShow(playerid, TDTextDraw[playerid]);
SelectTextDraw(playerid, 0x00FF00FF);
SendClientMessage(playerid, -1, "Otvorili ste opet textdraw");
return 1;
}
Evo radi ovo tvoje, koliko sam skontao ovo je PlayerTextDrawTextSize(playerid, TDTextDraw[playerid], 20.0000, 20.0000);
glavno sto se tice pozicije gdje da kliknes da ti se ucita textdraw. Eee sad kako ja to da oderedim ove kordinate za moj textdraw,i hvala a ovo do sad. ;D
To nisu kordinati ja sam tu stavio 20 jer sam cuo da kod nekih baguje kada stavi neku manju cifru.
Ja taj kod koristim na svojoj skripti i sve savrseno radi.
https://www.facebook.com/rgamers.ogc/ - sto ovde mozes vidjeti medju prvim slikama gdje je registracija system :)
Znas sta je tu problem sto mogu samo da klinem evo oznacio sam ti na slici gdje http://i.imgur.com/YZ2O14N.png , a ne preko cijelog textdrawa znaci samo tu kad kliknem on se ucita, ako ne znas zasto nema veze onda moze Lock. Hvala ti puno i za ovoooo. :D :D
Pa skini neki TDEditor i stavi UseBox na 1 i onda samo oznacis koliki ce ti biti prostor za select. Ja sam to sebi sa IpleoMax imas onaj TextSize za povecavanje onog Boxa...
:)
Evo ga sve savrseno radii. Hvala na pomocii. Moze LOCK