Skripta koju koristim: UP
Detaljan opis problema: Pa napravio sam stats sa slikama unutra,i sada kad sam kompilovo 0 errora,znaci sve perfektno,medjutim ovako izbacuje textdraw statusa i ne moze da se zatvori :3
Dio skripte: Ako treba recite,tu smo haha
Neke slike/video za lakse dobivanje pomoci(neobavezno): klikni me njezno (http://i.imgur.com/NT066OL.png%5Burl=http://klikni%20me%20njezno)
Pa daj komandu od statsa, u njoj trebaš da imas funkciju koja ce ti pokazivati i sakrivati ovaj td
[pawn]YCMD:stats(playerid, params[],help)
{
#pragma unused help
#pragma unused params
if(UlogovanProvera[playerid] == 0) return SCM(playerid,-1,"UP:RP | "CRVENA"Moras se ulogovati da bi koristio ovu komandu!");
if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, -1, "UP:RP | "CRVENA"Ne mozete gledati stats dok ste u vozilu!");
KreirajStats(playerid);
return 1;
}[/pawn]
Evo i stock,ali ne mogu dati cijeli ,dio od slicice mogu samo..
[pawn]stock KreirajStats(playerid)
{
if(KreiranStats[playerid] == 0)
{
UPSTATS[playerid][22] = CreatePlayerTextDraw(playerid, 257.503479, 132.833343, "");
PlayerTextDrawLetterSize(playerid, UPSTATS[playerid][22], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, UPSTATS[playerid][22], 34.000000, 35.000000);
PlayerTextDrawAlignment(playerid, UPSTATS[playerid][22], 1);
PlayerTextDrawColor(playerid, UPSTATS[playerid][22], -1);
PlayerTextDrawSetShadow(playerid, UPSTATS[playerid][22], 0);
PlayerTextDrawSetOutline(playerid, UPSTATS[playerid][22], 0);
PlayerTextDrawBackgroundColor(playerid, UPSTATS[playerid][22], 0);
PlayerTextDrawFont(playerid, UPSTATS[playerid][22], 5);
PlayerTextDrawSetProportional(playerid, UPSTATS[playerid][22], 0);
PlayerTextDrawSetShadow(playerid, UPSTATS[playerid][22], 0);
PlayerTextDrawSetPreviewModel(playerid, UPSTATS[playerid][22], 1273);
PlayerTextDrawSetPreviewRot(playerid, UPSTATS[playerid][22], 0.000000, 0.000000, 0.000000, 1.000000);
}
else if(KreiranStats[playerid] == 1)
{
for(new i = 0; i < 45; i++)
{
PlayerTextDrawShow(playerid, UPSTATS[playerid]);
PlayerTextDrawDestroy(playerid, UPSTATS[playerid]);
KreiranStats[playerid] = 0;
}
}
return 1;
}[/pawn]
[pawn]else if(KreiranStats[playerid] == 1)
{
for(new i = 0; i < 45; i++)
{
PlayerTextDrawShow(playerid, UPSTATS[playerid]);
PlayerTextDrawDestroy(playerid, UPSTATS[playerid]);
KreiranStats[playerid] = 0;
}
}[/pawn]
Zašto ponovo ovdje stavljaš da mu pokazuje taj textdraw, ne treba ti to.
[pawn]PlayerTextDrawHide(playerid, UPSTATS[playerid]);[/pawn]
[pawn]else if(KreiranStats[playerid] == 1)
{
for(new i = 0; i < 45; i++)
{
PlayerTextDrawHide(playerid, UPSTATS[playerid]);
PlayerTextDrawDestroy(playerid, UPSTATS[playerid]);
KreiranStats[playerid] = 0;
}
}[/pawn]
Eto sad sam tako stavio ali opet isto omg
[pawn]new stats = 1;
stock KreirajStats(playerid)
{
UPSTATS[playerid] = CreatePlayerTextDraw(playerid, 257.503479, 132.833343, "");
PlayerTextDrawLetterSize(playerid, UPSTATS[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, UPSTATS[playerid], 34.000000, 35.000000);
PlayerTextDrawAlignment(playerid, UPSTATS[playerid], 1);
PlayerTextDrawColor(playerid, UPSTATS[playerid], -1);
PlayerTextDrawSetShadow(playerid, UPSTATS[playerid], 0);
PlayerTextDrawSetOutline(playerid, UPSTATS[playerid], 0);
PlayerTextDrawBackgroundColor(playerid, UPSTATS[playerid], 0);
PlayerTextDrawFont(playerid, UPSTATS[playerid], 5);
PlayerTextDrawSetProportional(playerid, UPSTATS[playerid], 0);
PlayerTextDrawSetShadow(playerid, UPSTATS[playerid], 0);
PlayerTextDrawSetPreviewModel(playerid, UPSTATS[playerid], 1273);
PlayerTextDrawSetPreviewRot(playerid, UPSTATS[playerid], 0.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawShow(playerid, UPSTATS[playerid]);
return 1;
}
YCMD:stats(playerid, params[],help)
{
#pragma unused help
#pragma unused params
if(UlogovanProvera[playerid] && (stats))
{
stats = 0;
PlayerTextDrawHide(playerid, UPSTATS[playerid]);
}
else if(UlogovanProvera[playerid] && (!stats))
{
SpawnPlayer(playerid);
KreirajStats(playerid);
stats = 1;
}
return 1;
}[/pawn]
Napravio sam ja to,sklanjaju se oni ,nije to sad problem,problem je sto ne pokazuje uopste pravi td vec pokazuje ovo ..
http://i.imgur.com/NT066OL.png
"medjutim ovako izbacuje textdraw statusa i ne moze da se zatvori :3"
Ja sam ti napravio za pokazivanje i sakrivanje, sad dali ces moj kod koristiti nije me briga.
U stocku KreirajStats(playerid) moraš dodati i ostale textdrawowe i ispod svakog PlayerTextDrawShow
i takoÄ'er u komandi gdje se nalazi stats = 0; dodati PlayerTextDrawHide za svaki pojedinacno ili koristi stock za sakrivanje.
Ma dobro,napravio sam vec za sakrivanje,sad je poenta u tome sto ne moze da prikaze te td kakav je kreiran vec onako nesto ..
Do koda je sve oke mada mozda ako si koristio u TD one 0.3.7 slikice pickupove mozda njih ne pises kao obican TD do sada