Skripta koju koristim: NL mod
Detaljan opis problema: Pa ovako napravim sve komande za posao i to sta treba i CPove i sad prodjem kroz CP al CP opce ne mrda stoji na jednom mjestu opce se nece pokrenut. I da napravio sam da taj posao nema u opcini nego ja bi da npr ti kamioni su negdje na ulici kad sjedne u njega bilo tko da mu odma pisu komande za posao kad kuca to odma da mu se stvori CP i radi, naci ne zelim da se ide u opcinu ni nista, aj opremu da treba uzet to moze al ja bi da samo kad sjedne upise komandu i vozi do kraja da mu odreÄ'ene pare i to je to
Dio skripte:
Komanda:
CMD:ciscenjesnijega(playerid, params[])
{
if(hSnijeg[playerid] != 0) return GRESKA(playerid, "Vec imate aktiviranu zetvu! (koristite /ponisti)");
if(!CistacDuznost[playerid])
{
GRESKA(playerid, "Niste uzeli opremu i radno odjelo! Na GPS vam je oznaceno mesto na kome trebate uzeti opremu.");
h_SetPlayerCheckpoint(playerid, -363.3250,-1430.2935,25.7266, 5.0);
return 1;
}
if(GetPlayerVehicleID(playerid) == Cistac[1])
{
hSnijeg[playerid] = 1;
h_SetPlayerCheckpoint(playerid, -330.501800, -1424.607055, 14.515027, 5.0);
SCM(playerid, COLOR_SPRINGGREEN, "POSAO | Aktivirali ste zetvu njive. Vozite po oznacenim mjestima i zanjite njivu.");
}
else return GRESKA(playerid, "Ne nalazite se u kombajnu!");
return 1;
}
// ============================================= <[ CISTAC SNIJEGA ]> ============================================
if(IsPlayerInRangeOfPoint(playerid, 5.0, -330.501800, -1424.607055, 14.515027))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 3;
h_SetPlayerCheckpoint(playerid, -166.815155, -1417.127685, 2.601584, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -166.815155, -1417.127685, 2.601584))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 4;
h_SetPlayerCheckpoint(playerid, -162.955062, -1403.007690, 2.609294, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -162.955062, -1403.007690, 2.609294))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 5;
h_SetPlayerCheckpoint(playerid, -323.083465, -1404.308593, 13.318602, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -323.083465, -1404.308593, 13.318602))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 6;
h_SetPlayerCheckpoint(playerid, -327.260040, -1384.109741, 11.599739, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -327.260040, -1384.109741, 11.599739))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hVrsenje[playerid] = 7;
h_SetPlayerCheckpoint(playerid, -168.824310, -1380.018554, 2.998431, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -168.824310, -1380.018554, 2.998431))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hVrsenje[playerid] = 8;
h_SetPlayerCheckpoint(playerid, -166.473571, -1368.601196, 2.778008, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -166.473571, -1368.601196, 2.778008))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hVrsenje[playerid] = 9;
h_SetPlayerCheckpoint(playerid, -324.811370, -1365.036987, 9.996755, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -324.811370, -1365.036987, 9.996755))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 10;
h_SetPlayerCheckpoint(playerid, -321.645263, -1343.413452, 8.889822, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -321.645263, -1343.413452, 8.889822))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 11;
h_SetPlayerCheckpoint(playerid, -166.548233, -1340.791992, 2.810774, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -166.548233, -1340.791992, 2.810774))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 12;
h_SetPlayerCheckpoint(playerid, -164.413238, -1323.266357, 2.739852, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -164.413238, -1323.266357, 2.739852))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 13;
h_SetPlayerCheckpoint(playerid, -323.178375, -1322.024780, 8.997518, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -164.413238, -1323.266357, 2.739852))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
h_DisablePlayerCheckpoint(playerid);
new plata = 400;
new bonus = random(50);
SCM(playerid, ZUTA, "POSAO | Uspesno ste zavrsili zetvu njive!");
Plata(playerid, plata, bonus);
hSnijeg[playerid] = 0;
}
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Promeni ovo h_SetPlayerCheckpoint u ovo SetPlayerCheckpoint, jer ne znam dal definise pod ovim if(IsPlayerInRangeOfPoint(playerid, 5.0, -330.501800, -1424.607055, 14.515027))
{ proveri
Zasto bi to mijenjo kad mi u IG sve normalno radi samo nece CPove pokrenut i ne baca nikakav error u modu
// ============================================= <[ CISTAC SNIJEGA ]> ============================================
if(IsPlayerInRangeOfPoint(playerid, 5.0, -330.501800, -1424.607055, 14.515027))
{
if(hSnijeg[playerid] == 1 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 2;
h_SetPlayerCheckpoint(playerid, -166.815155, -1417.127685, 2.601584, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -166.815155, -1417.127685, 2.601584))
{
if(hSnijeg[playerid] == 2 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 3;
h_SetPlayerCheckpoint(playerid, -162.955062, -1403.007690, 2.609294, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -162.955062, -1403.007690, 2.609294))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 4;
h_SetPlayerCheckpoint(playerid, -323.083465, -1404.308593, 13.318602, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -323.083465, -1404.308593, 13.318602))
{
if(hSnijeg[playerid] == 4 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 5;
h_SetPlayerCheckpoint(playerid, -327.260040, -1384.109741, 11.599739, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -327.260040, -1384.109741, 11.599739))
{
if(hSnijeg[playerid] == 5 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hVrsenje[playerid] = 6;
h_SetPlayerCheckpoint(playerid, -168.824310, -1380.018554, 2.998431, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -168.824310, -1380.018554, 2.998431))
{
if(hSnijeg[playerid] == 6 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hVrsenje[playerid] = 7;
h_SetPlayerCheckpoint(playerid, -166.473571, -1368.601196, 2.778008, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -166.473571, -1368.601196, 2.778008))
{
if(hSnijeg[playerid] == 7 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hVrsenje[playerid] = 8;
h_SetPlayerCheckpoint(playerid, -324.811370, -1365.036987, 9.996755, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -324.811370, -1365.036987, 9.996755))
{
if(hSnijeg[playerid] == 8 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 9;
h_SetPlayerCheckpoint(playerid, -321.645263, -1343.413452, 8.889822, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -321.645263, -1343.413452, 8.889822))
{
if(hSnijeg[playerid] == 9 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 10;
h_SetPlayerCheckpoint(playerid, -166.548233, -1340.791992, 2.810774, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -166.548233, -1340.791992, 2.810774))
{
if(hSnijeg[playerid] == 10 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 11;
h_SetPlayerCheckpoint(playerid, -164.413238, -1323.266357, 2.739852, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -164.413238, -1323.266357, 2.739852))
{
if(hSnijeg[playerid] == 11 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 12;
h_SetPlayerCheckpoint(playerid, -323.178375, -1322.024780, 8.997518, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -164.413238, -1323.266357, 2.739852))
{
if(hSnijeg[playerid] == 12 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
h_DisablePlayerCheckpoint(playerid);
new plata = 400;
new bonus = random(50);
SCM(playerid, ZUTA, "POSAO | Uspesno ste zavrsili zetvu njive!");
Plata(playerid, plata, bonus);
hSnijeg[playerid] = 0;
}
}
Zamijeni sa postojecim
Ovako ubacio sam sada od farmera cpove jer su laksi i to nista ne treba no sad udjem u 1 cp i piše mi da treba freza , obrisem to di treba freza no onda nece kroz CP evo sad kad si mi ove cpove poslo sad mi opet trazi frezu jel problem u komandi
CMD:ciscenjesnijega(playerid, params[])
{
if(!CistacDuznost[playerid])
{
GRESKA(playerid, "Niste uzeli opremu i radno odjelo! Na GPS vam je oznaceno mesto na kome trebate uzeti opremu.");
h_SetPlayerCheckpoint(playerid, -363.3250,-1430.2935,25.7266, 5.0);
return 1;
}
if(GetPlayerVehicleID(playerid) >= Cistac[1] && GetPlayerVehicleID(playerid) <= Cistac[3])
{
hSnijeg[playerid] = 2;
h_SetPlayerCheckpoint(playerid, -387.991210, -1374.374511, 22.910852, 5.0);
SCM(playerid, COLOR_SPRINGGREEN, "POSAO | Aktivirali ste frezanje njive. Vozite po ozacenim mjestima i frezajte njivu.");
}
else return GRESKA(playerid, "Ne nalazite se u traktoru!");
return 1;
}
Tebi je problem u ovome hSnijeg[playerid] = 2; jer si izmesao na pocetku komande npr pocnikosenje treba da stoji hSnijeg[playerid] = 1; onda kada napravis da kada dodje do toga stavis "1" i ispod hSnijeg[playerid] = 2; konstas??? Da bi isli lepo a kod tebe je 1 pa odma 3
Mi mozes to ubacit u komandu i kroz te CPove sad sam ja probo sam pitaj boga, nema sansi da ce meni uspjet
Ajde ovako posalji mi tu komandu i ono kad ides kroz cpove.
Komanda
CMD:ciscenjesnijega(playerid, params[])
{
if(!CistacDuznost[playerid])
{
GRESKA(playerid, "Niste uzeli opremu i radno odjelo! Na GPS vam je oznaceno mesto na kome trebate uzeti opremu.");
h_SetPlayerCheckpoint(playerid, -363.3250,-1430.2935,25.7266, 5.0);
return 1;
}
if(GetPlayerVehicleID(playerid) == Cistac[1])
{
hSnijeg[playerid] = 1;
h_SetPlayerCheckpoint(playerid, -330.501800, -1424.607055, 14.515027, 5.0);
SCM(playerid, COLOR_SPRINGGREEN, "POSAO | Aktivirali ste zetvu njive. Vozite po oznacenim mjestima i zanjite njivu.");
}
else return GRESKA(playerid, "Ne nalazite se u kombajnu!");
return 1;
}
Checkpoints
// ============================================= <[ CISTAC SNIJEGA ]> ============================================
if(IsPlayerInRangeOfPoint(playerid, 5.0, -330.501800, -1424.607055, 14.515027))
{
if(hSnijeg[playerid] == 1 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 2;
h_SetPlayerCheckpoint(playerid, -166.815155, -1417.127685, 2.601584, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -166.815155, -1417.127685, 2.601584))
{
if(hSnijeg[playerid] == 2 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 3;
h_SetPlayerCheckpoint(playerid, -162.955062, -1403.007690, 2.609294, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -162.955062, -1403.007690, 2.609294))
{
if(hSnijeg[playerid] == 3 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 4;
h_SetPlayerCheckpoint(playerid, -323.083465, -1404.308593, 13.318602, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -323.083465, -1404.308593, 13.318602))
{
if(hSnijeg[playerid] == 4 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 5;
h_SetPlayerCheckpoint(playerid, -327.260040, -1384.109741, 11.599739, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -327.260040, -1384.109741, 11.599739))
{
if(hSnijeg[playerid] == 5 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hVrsenje[playerid] = 6;
h_SetPlayerCheckpoint(playerid, -168.824310, -1380.018554, 2.998431, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -168.824310, -1380.018554, 2.998431))
{
if(hSnijeg[playerid] == 6 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hVrsenje[playerid] = 7;
h_SetPlayerCheckpoint(playerid, -166.473571, -1368.601196, 2.778008, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -166.473571, -1368.601196, 2.778008))
{
if(hSnijeg[playerid] == 7 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hVrsenje[playerid] = 8;
h_SetPlayerCheckpoint(playerid, -324.811370, -1365.036987, 9.996755, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -324.811370, -1365.036987, 9.996755))
{
if(hSnijeg[playerid] == 8 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 9;
h_SetPlayerCheckpoint(playerid, -321.645263, -1343.413452, 8.889822, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -321.645263, -1343.413452, 8.889822))
{
if(hSnijeg[playerid] == 9 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 10;
h_SetPlayerCheckpoint(playerid, -166.548233, -1340.791992, 2.810774, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -166.548233, -1340.791992, 2.810774))
{
if(hSnijeg[playerid] == 10 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 11;
h_SetPlayerCheckpoint(playerid, -164.413238, -1323.266357, 2.739852, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -164.413238, -1323.266357, 2.739852))
{
if(hSnijeg[playerid] == 11 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
hSnijeg[playerid] = 12;
h_SetPlayerCheckpoint(playerid, -323.178375, -1322.024780, 8.997518, 5.0);
}
}
if(IsPlayerInRangeOfPoint(playerid, 5.0, -164.413238, -1323.266357, 2.739852))
{
if(hSnijeg[playerid] == 12 && PI[playerid][Posao] == POSAO_CISTACSNIJEGA && hvID == Cistac[1] && GetPlayerState(playerid) == 2)
{
h_DisablePlayerCheckpoint(playerid);
new plata = 400;
new bonus = random(50);
SCM(playerid, ZUTA, "POSAO | Uspesno ste zavrsili ciscenje snijega!");
Plata(playerid, plata, bonus);
hSnijeg[playerid] = 0;
}
}
Ovo je u redu sa ovim cpovima ja sam ti ih sinoc poslao , sta ti pise kada dodjes do cpa?
Nista prodjem kroz CP i stane nece dalje CP ubiti samo stoji prodjem kroz njega i nista on i dalje na 1 mjestu stoji
Ajde ovako ce mo:Jednostavno
Komanda:
CMD:ciscenjesnijega(playerid, params[])
{
#pragma unused help
#pragma unused params
if(!CistacDuznost[playerid])
{
if(PlayerInfo[playerid][Posao] != POSAO_CISTACSNIJEGA ) return SCM(playerid, COLOR_GREY, "Nemas posao kosaca trave!");
if(!CistacVozila(GetPlayerVehicleID(playerid))) return SCM(playerid, COLOR_GREY, "Niste u kosilici!");
new sneg = random(sizeof(cistisneg));
SetPlayerCheckpoint(playerid, cistisneg[sneg][0], cistisneg[sneg][1], cistisneg[sneg][2], 5.0);
hSnijeg[playerid] = 1;
SCM(playerid,-1,"Poceli ste sa ciscenjem snega pratite crvene markere((Oznaceni su crvenom bojom na mapi))");
return 1;
}
Na vrhu skripte:
Ovo su ti markeri ovo ces ti raditi:
new Float:cistisneg[13][3] =
{
{1928.0717,-1234.3527,18.0249},
{1898.9652,-1222.1378,16.9995},
{1868.4001,-1244.1985,13.9893},
{1883.6132,-1192.0978,21.9133},
{1907.1113,-1189.7694,22.0713},
{1889.1681,-1158.8250,24.1529},
{1967.3208,-1157.3369,20.9635},
{1996.6298,-1165.6517,20.7865},
{2034.3589,-1173.2274,22.6516},
{2054.7466,-1156.8724,23.6783},
{2032.5651,-1202.7784,23.0269},
{2046.7028,-1240.0741,23.3066},
{1976.8083,-1234.8224,20.0469}
};
if(hSnijeg[playerid] >= 1 && CistacVozila(CID) && GetPlayerState(playerid) == 2)
{
new sneg = random(sizeof(cistisneg));
hSnijeg[playerid] ++;
SetPlayerCheckpoint(playerid, cistisneg[sneg][0], cistisneg[sneg][1], cistisneg[sneg][2], 5.0);
if(hSnijeg[playerid] == 20)
{
SCM(playerid,-1,"Zavrsili ste sa poslom.");
hSnijeg[playerid] = 0; DisablePlayerCheckpoint(playerid);
}
}
Sad ja ti ne mogu sve odraditi ne znam kako ti ide skripta ne znam kako je kod tebe, ovo je nasumicno odredjeno na tebi je da pogledas i ispravis sta treba
Nista od toga izbaci mi 25 errora
Citat: Marco ãƒ,, poslato Novembar 28, 2015, 12:41:56 POSLE PODNE
Nista od toga izbaci mi 25 errora
Covece ne mogu ti ja sve odraditi jer ne znam kako ti ide skripta, ja sam to nasumicno odradio, trebas da definises sve to da ti nebi bilo errora
Pa gore ti je definisano sve al nije to to sigurno