Citat: Deleted User poslato Januar 07, 2022, 12:12:21 POSLE PODNE
dak citavu komandu/funkciju kad igrac kupuje WH
[pawn]else if( dialogid == dialog_WAREBUY) {
if( !response )
{
return 1;
}
if( response ){
new warename[34], WareID = GetNearestWarehouse( playerid );
if( sscanf(inputtext, "s[34]", warename)) return ShowPlayerDialog(playerid, dialog_WAREBUY, DSI, "{DAA520}Ware House - {FFFFFF}Bought", "Unesite ime vaseg Ware House-a", "UNESI", "ODUSTANI");
if( strlen(inputtext) < 5 ) return SPD(playerid, dialog_WAREBUY, DSI, "{DAA520}Ware House - {FFFFFF}Bought", "{DAA520}Vase ime Ware House-a ne moze biti manje od {FF0000}5!\nUnesite ime vaseg Ware House-a", "UNESI", "ODUSTANI");
if( !strcmp( wh_info[ WareID ][ wOwner ], "Niko", true ) ) { strmid( wh_info[ WareID ][ wOwner ], ImeIgraca( playerid ), 0, strlen( ImeIgraca( playerid ) ), MAX_OWNER_NAME ); }
KGEyes_GivePlayerMoney(playerid, -wh_info[WareID][wPrice]);
strcpy(wh_info[ WareID ][ wName ], warename);
strcpy(wh_info[ WareID ][ wOwner ], ImeIgraca(playerid));
PlayerInfo[playerid][xWare] = wh_info[WareID][wID];
wh_info[WareID][wPrice] = 0;
wh_info[WareID][wBought] = 1;
if(IsValidDynamic3DTextLabel(whLabelBought[wh_info[WareID][wID]])){
DestroyDynamic3DTextLabel(whLabelBought[wh_info[WareID][wID]]);
print("Kad mrdnes kurcom label je validan.");
}
DestroyDynamic3DTextLabel(whLabelBought[WareID]);
new string[128];
format(string, sizeof(string), "{daa520}WareHouse : {FFFFFF}%s\n{daa520}Owner : {FFFFFF}%s", wh_info[WareID][wName], wh_info[WareID][wOwner]);
whLabel[WareID] = Create3DTextLabel(string, -1, wh_info[WareID][w_pos_u_X], wh_info[WareID][w_pos_u_Y], wh_info[WareID][w_pos_u_Z], 15.0, 0, 0);
sql_user_update_integer( playerid, "ware_have", PlayerInfo[ playerid ][ xWare ] );
va_SendClientMessage(playerid, -1, "{DAA520}[ WARE BOUGHT ] {FFFFFF}Cestitamo {737BE1}%s {FFFFFF}na uspjesnoj kupovini Ware House-a", ImeIgraca(playerid));
sql_warehouse_update_string( WareID, "ware_owner", wh_info[WareID][wOwner]);
sql_warehouse_update_string( WareID, "name", wh_info[WareID][wName]);
sql_warehouse_update_integer( WareID, "bought", wh_info[WareID][wBought]);
sql_warehouse_update_integer( WareID, "wprice", wh_info[WareID][wPrice]);
}
}[/pawn]
Citat: _tayloR poslato Januar 07, 2022, 13:11:56 POSLE PODNE
Brises ga kao Dynamic a nisi ga kreiro kao Dynamic nece da moze
Create3DTextLabel
CreateDynamic3DTextLabel
[pawn]whLabelBought[whID] = CreateDynamic3DTextLabel( string, -1, wh_info[whID][w_pos_u_X], wh_info[whID][w_pos_u_Y], wh_info[whID][w_pos_u_Z], 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0, -1, 20.0);
[/pawn]
evo kako je kreiran u OnWareHouseLoad
Citat: ɴᴏᴅɪ poslato Januar 07, 2022, 16:16:58 POSLE PODNE
whLabelBought je ako nije kupit WH ono /buywh
whLabel je obicni label ako je u vlasnistvu : WareHouse : Ime_WH\nVlasnik: Ime_ Vlasnika
Zasto ce ti 2 varijable za to kad mozes jednu i mozes ga
UpdateDynamic3DTextLabelText
kad se kupi ili kad se proda