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Autor Tema: [Rešeno] Definiranje  (Pročitano 40 puta)

0 članova i 1 gost pregledaju ovu temu.

Van mreže 1337

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  • Poruke: 136
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Definiranje
« poslato: Januar 11, 2019, 22:36:50 posle podne »
Problem(error/warning): Definiranje TDa
Dio skripte: WARTextDraw[ playerid ][ 0 ] = CreatePlayerTextDraw(playerid,640.000000, 220.000000, "          ");
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 0 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 0 ], 1);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 0 ], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 0 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 0 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 0 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 0 ], 1);
        PlayerTextDrawUseBox(playerid,WARTextDraw[ playerid ][ 0 ], 1);
        PlayerTextDrawBoxColor(playerid,WARTextDraw[ playerid ][ 0 ], 150);
        PlayerTextDrawTextSize(playerid,WARTextDraw[ playerid ][ 0 ], 500.000000, 40.000000);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 0 ], 0);
 
        WARTextDraw[ playerid ][ 1 ] = CreatePlayerTextDraw(playerid,567.000000, 220.000000, "WAR");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 1 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 1 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 1 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 1 ], 0.419999, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 1 ], CROHERZE );
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 1 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 1 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 1 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 1 ], 0);
 
        WARTextDraw[ playerid ][ 2 ] = CreatePlayerTextDraw(playerid,568.000000, 227.000000, "-");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 2 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 2 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 2 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 2 ], 12.080010, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 2 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 2 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 2 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 2 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 2 ], 0);
 
        WARTextDraw[ playerid ][ 3 ] = CreatePlayerTextDraw(playerid,527.000000, 234.000000, "Team 1");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 3 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 3 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 3 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 3 ], 0.360000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 3 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 3 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 3 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 3 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 3 ], 0);
 
        WARTextDraw[ playerid ][ 4 ] = CreatePlayerTextDraw(playerid,608.000000, 234.000000, "Team 2");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 4 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 4 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 4 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 4 ], 0.360000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 4 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 4 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 4 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 4 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 4 ], 0);
 
        WARTextDraw[ playerid ][ 5 ] = CreatePlayerTextDraw(playerid,506.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 5 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 5 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 5 ], 0.230000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 5 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 5 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 5 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 5 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 5 ], 0);
 
        WARTextDraw[ playerid ][ 6 ] = CreatePlayerTextDraw(playerid,573.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 6 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 6 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 6 ], 0.230000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 6 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 6 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 6 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 6 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 6 ], 0);
 
        WARTextDraw[ playerid ][ 7 ] = CreatePlayerTextDraw(playerid,568.000000, 275.000000, "-");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 7 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 7 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 7 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 7 ], 12.080010, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 7 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 7 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 7 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 7 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 7 ], 0);
 
        WARTextDraw[ playerid ][ 8 ] = CreatePlayerTextDraw(playerid,567.000000, 284.000000, "10:00");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ playerid ][ 8 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ playerid ][ 8 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ playerid ][ 8 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ playerid ][ 8 ], 0.459999, 1.300000);
        PlayerTextDrawColor(playerid,WARTextDraw[ playerid ][ 8 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ playerid ][ 8 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ playerid ][ 8 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ playerid ][ 8 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ playerid ][ 8 ], 0);
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]-[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): Uzeo sam ovaj war sistem od Dimija i kako god da definiram ove tdove izbacuje error ne shvatam nikako.
« Poslednja izmena: Januar 12, 2019, 16:49:31 posle podne Bašovski »
Balkan Force RPG/DM
www.balkan-force.pe.hu
 

Na mreži .pwnAmx

Odg: Definiranje
« Odgovor #1 poslato: Januar 11, 2019, 22:51:43 posle podne »
Haj probaj ovako, msm da ce raditi
Ovo new ubaci de im je mesto

Pawno Code: [Izaberi]
new WARTextDraw;
new Text:WARTextDraw[8];

WARTextDraw[ 0 ] = CreatePlayerTextDraw(playerid,640.000000, 220.000000, "          ");
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 0 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ 0 ], 1);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ 0 ], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,WARTextDraw[ 0 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ 0 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ 0 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ 0 ], 1);
        PlayerTextDrawUseBox(playerid,WARTextDraw[ 0 ], 1);
        PlayerTextDrawBoxColor(playerid,WARTextDraw[ 0 ], 150);
        PlayerTextDrawTextSize(playerid,WARTextDraw[ 0 ], 500.000000, 40.000000);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 0 ], 0);
 
        WARTextDraw[ 1 ] = CreatePlayerTextDraw(playerid,567.000000, 220.000000, "WAR");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ 1 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 1 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ 1 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ 1 ], 0.419999, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ 1 ], CROHERZE );
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ 1 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ 1 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ 1 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 1 ], 0);
 
        WARTextDraw[ 2 ] = CreatePlayerTextDraw(playerid,568.000000, 227.000000, "-");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ 2 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 2 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ 2 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ 2 ], 12.080010, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ 2 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ 2 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ 2 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ 2 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 2 ], 0);
 
        WARTextDraw[ 3 ] = CreatePlayerTextDraw(playerid,527.000000, 234.000000, "Team 1");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ 3 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 3 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ 3 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ 3 ], 0.360000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ 3 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ 3 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ 3 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ 3 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 3 ], 0);
 
        WARTextDraw[ 4 ] = CreatePlayerTextDraw(playerid,608.000000, 234.000000, "Team 2");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ 4 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 4 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ 4 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ 4 ], 0.360000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ 4 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ 4 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ 4 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ 4 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 4 ], 0);
 
        WARTextDraw[ 5 ] = CreatePlayerTextDraw(playerid,506.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 5 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ 5 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ 5 ], 0.230000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ 5 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ 5 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ 5 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ 5 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 5 ], 0);
 
        WARTextDraw[ 6 ] = CreatePlayerTextDraw(playerid,573.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 6 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ 6 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ 6 ], 0.230000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ 6 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ 6 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ 6 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ 6 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 6 ], 0);
 
        WARTextDraw[ 7 ] = CreatePlayerTextDraw(playerid,568.000000, 275.000000, "-");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ 7 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 7 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ 7 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ 7 ], 12.080010, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[ 7 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ 7 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ 7 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ 7 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 7 ], 0);
 
        WARTextDraw[ 8 ] = CreatePlayerTextDraw(playerid,567.000000, 284.000000, "10:00");
        PlayerTextDrawAlignment(playerid,WARTextDraw[ 8 ], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[ 8 ], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[ 8 ], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[ 8 ], 0.459999, 1.300000);
        PlayerTextDrawColor(playerid,WARTextDraw[ 8 ], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[ 8 ], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[ 8 ], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[ 8 ], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[ 8 ], 0);
 
Korisnici koji su se zahvalili: 1337

Van mreže ᴠᴇᴅʀᴀɴ.ᴀᴍx

Odg: Definiranje
« Odgovor #2 poslato: Januar 11, 2019, 23:00:44 posle podne »
koji error ti izbaci ustalom trebas dodati
Pawno Code: [Izaberi]

new PlayerText:WarTextDraw[MAX_PLAYERS][9];
 
Korisnici koji su se zahvalili: 1337

Van mreže 1337

  • Transformer
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  • Poruke: 136
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Odg: Definiranje
« Odgovor #3 poslato: Januar 11, 2019, 23:18:39 posle podne »
opet isto

"error 017: undefined symbol "WARTextDraw"
Balkan Force RPG/DM
www.balkan-force.pe.hu
 

Na mreži .pwnAmx

Odg: Definiranje
« Odgovor #4 poslato: Januar 11, 2019, 23:27:22 posle podne »
Mora ovako da radi znaci mora

Pawno Code: [Izaberi]
new WARTextDraw;
new Text:WARTextDraw[9];

WARTextDraw[0] = CreatePlayerTextDraw(playerid,640.000000, 220.000000, "          ");
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[0], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[0], 1);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[0], 0.500000, 1.000000);
        PlayerTextDrawColor(playerid,WARTextDraw[0], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[0], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[0], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[0], 1);
        PlayerTextDrawUseBox(playerid,WARTextDraw[0], 1);
        PlayerTextDrawBoxColor(playerid,WARTextDraw[0], 150);
        PlayerTextDrawTextSize(playerid,WARTextDraw[0], 500.000000, 40.000000);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[0], 0);
 
        WARTextDraw[1] = CreatePlayerTextDraw(playerid,567.000000, 220.000000, "WAR");
        PlayerTextDrawAlignment(playerid,WARTextDraw[1], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[1], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[1], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[1], 0.419999, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[1], CROHERZE );
        PlayerTextDrawSetOutline(playerid,WARTextDraw[1], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[1], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[1], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[1], 0);
 
        WARTextDraw[2] = CreatePlayerTextDraw(playerid,568.000000, 227.000000, "-");
        PlayerTextDrawAlignment(playerid,WARTextDraw[2], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[2], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[2], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[2], 12.080010, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[2], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[2], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[2], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[2], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[2], 0);
 
        WARTextDraw[3] = CreatePlayerTextDraw(playerid,527.000000, 234.000000, "Team 1");
        PlayerTextDrawAlignment(playerid,WARTextDraw[3], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[3], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[3], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[3], 0.360000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[3], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[3], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[3], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[3], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[3], 0);
 
        WARTextDraw[4] = CreatePlayerTextDraw(playerid,608.000000, 234.000000, "Team 2");
        PlayerTextDrawAlignment(playerid,WARTextDraw[4], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[4], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[4], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[4], 0.360000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[4], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[4], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[4], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[4], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[4], 0);
 
        WARTextDraw[5] = CreatePlayerTextDraw(playerid,506.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[5], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[5], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[5], 0.230000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[5], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[5], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[5], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[5], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[5], 0);
 
        WARTextDraw[6] = CreatePlayerTextDraw(playerid,573.000000, 248.000000, "Kills: 100~n~Deaths: 100~n~Players: 10");
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[6], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[6], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[6], 0.230000, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[6], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[6], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[6], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[6], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[6], 0);
 
        WARTextDraw[7] = CreatePlayerTextDraw(playerid,568.000000, 275.000000, "-");
        PlayerTextDrawAlignment(playerid,WARTextDraw[7], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[7], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[7], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[7], 12.080010, 0.899999);
        PlayerTextDrawColor(playerid,WARTextDraw[7], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[7], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[7], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[7], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[7], 0);
 
        WARTextDraw[8] = CreatePlayerTextDraw(playerid,567.000000, 284.000000, "10:00");
        PlayerTextDrawAlignment(playerid,WARTextDraw[8], 2);
        PlayerTextDrawBackgroundColor(playerid,WARTextDraw[8], 255);
        PlayerTextDrawFont(playerid,WARTextDraw[8], 2);
        PlayerTextDrawLetterSize(playerid,WARTextDraw[8], 0.459999, 1.300000);
        PlayerTextDrawColor(playerid,WARTextDraw[8], -1);
        PlayerTextDrawSetOutline(playerid,WARTextDraw[8], 0);
        PlayerTextDrawSetProportional(playerid,WARTextDraw[8], 1);
        PlayerTextDrawSetShadow(playerid,WARTextDraw[8], 1);
        PlayerTextDrawSetSelectable(playerid,WARTextDraw[8], 0);
 
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