damage

Započeo Baki SA, Mart 19, 2018, 22:05:05 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Problem(error/warning): vaš odgovor
Dio skripte: [ pawn ]vaš odgovor[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike



pozz trebao bi ono nesto kao damage sistem msm nez kako se to zove sto ima na skill areni.. I ono kad pucas igraca pise dolje zelenim njegovo ime i oruzije i koliko si mu skinuo i kad on tb onda pise plavo ti njegovo ime oruzije i koliko ti je skinuo.. .. ... .. .. .  Trebao bi to za UG mod ili ti Sm kopia

izi pizi lemon squeezy,
OnPlayerGiveDamage i pod OnPlayerTakeDamage formatiras TextDraw ;)
MAJ SKVEL BOGOTAC JA SAM MAJ SKVEL MAKAVELI MAJSTOR OH NE JA SAM BOGOTAC JA ZNAM MAJ SKVEL TI KORISTIS .INI OH NE TI SI BOTARA I KANCER SI JER NE KORISTIS MAJ SKVEL MAKAVELI OH NE...

ili
Y_INI ne odredjuje tvoje sposobnosti :D
(Ono gore Joey)

Dodaj ovo[pawn]
new Text:GiveDamage[MAX_PLAYERS];
new Text:TakeDamage[MAX_PLAYERS];[/pawn]
Sad dodaj ovo gdje su ti tdovi
[pawn]//Damage System
   for(new i; i < MAX_PLAYERS; ++i)
   {
   GiveDamage = TextDrawCreate(171.000000, 388.000000, " ");
   TextDrawAlignment(GiveDamage, 2);
   TextDrawBackgroundColor(GiveDamage, 255);
   TextDrawFont(GiveDamage, 2);
   TextDrawLetterSize(GiveDamage, 0.160000, 0.599999);
   TextDrawColor(GiveDamage, 0x00FF04FF);
   TextDrawSetOutline(GiveDamage, 1);
   TextDrawSetProportional(GiveDamage, 1);
   }[/pawn]
Sad  dodaj ovo gdje su ti ostali
[pawn]public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
   new s[20];
   format(s, 20, "%s (+Damage %.0f)", GetName(playerid),amount);
   TextDrawSetString(GiveDamage[playerid], s);
   TextDrawShowForPlayer(playerid, GiveDamage[playerid]);
   PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
   SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
   return 1;
}[/pawn]
I dodaj tamo gdje ti je OnplayerTakeDamage
[pawn]new s[20];
   format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
   TextDrawSetString(TakeDamage[playerid], s);
   TextDrawShowForPlayer(playerid, TakeDamage[playerid]);
   SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);[/pawn]
Ako koristis UP ovako treba da izgleda
[pawn]public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
   if(IgracPolicajac(issuerid))
   {
      if(GetPlayerWeapon(issuerid) == 23)
      {
         new string[512];
         if(PlayerInfo[playerid][pTrazeniLevel] == 0) return SCM(issuerid,-1,""PLAVA"[GRESKA] "SIVA"Igrac nema Wanted Level!");
         if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
         if(PlayerInfo[issuerid][pRank] == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
         if(AdminDuty[playerid] == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
         format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
         ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
         TogglePlayerControllable(playerid, 0); IgracTazovan[playerid] = 1;
         TazerTimer[playerid] = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
         OnePlayAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
      }
   }
    new s[20];
   format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
   TextDrawSetString(TakeDamage[playerid], s);
   TextDrawShowForPlayer(playerid, TakeDamage[playerid]);
   SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
   return 1;
}[/pawn]
I na kraju samo stavis ovo
[pawn]forward DestruirTextoDraw(playerid);
public DestruirTextoDraw(playerid)
{
   TextDrawHideForPlayer(playerid, GiveDamage[playerid]);
   TextDrawHideForPlayer(playerid, TakeDamage[playerid]);
   return 1;
}[/pawn]
Ako mogneš zahvali se :P
Amazing Gaming ~Bayside~
Owner & Developer

amazinggamingrp.e-gear.net:7737

Kreiras global textdraw za svakog igraca... kakva glupost.


bilo je lijepo dok je trajalo.


pravila
heroin rap - Moskri u kuci, od sledece lajne glava ce mi puci